Weescotty wrote:Mike -
Remember you can split fuselage up (top, bottom and sides), texture each sub part seperately.
Then in poly mode set the texture to custom for each poly.
Rejoin all the parts, snap to scale and the polys retain the texture assign from poly mode.
It was the only way to get the textures right on the T-38's main fuselage.
That's what I've done essentially. The fuse is split into a top and bottom half. The difficult part has been getting the texture sheet right. I've settled on having the two halves of the fuse, one on top of the other both facing in the same direction so that they are a mirror image of one another. That allows me to use enough extra texture to make sure that nothing gets left out for the curvy bits at the front and back. But the texture sheet looks a bit weird as you can't really see the "shape" of each half of the fuse that way. Using the paintkit it's easy to turn off the "extra" fuse paint layer and see the exact outlines from the wire model. But for someone who wants to come along and just add a new insignia or something simple, it will be difficult to see where each half of the fuse starts and stops.
Kevin are you saying to just texture the sides using the poly mode? A bit of work but I would assume that it might be a better way of doing it?