AIRBORNE LASER

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Pixy
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AIRBORNE LASER

Post by Pixy »

Just downloaded it from Posky website, not bad, and it fires laser. 8)

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Hope you like it! :D
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Re: AIRBORNE LASER

Post by BadPvtDan »

That's a nice looking aircraft.
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Re: AIRBORNE LASER

Post by MIKE JG »

Sweet now I won't have to spend 25 minutes loading up the PMDG version just to take some screenshots.
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Kurosaki
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Re: AIRBORNE LASER

Post by Kurosaki »

Totally awesome plane. I've only been turned to POSKY because of the handful of aircraft that have VC's. What blows my mind is that they completely refuse to do a VC 737 or 747 (according to their forums). I guess that's what I get for being a VC snob. :wink:
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Re: AIRBORNE LASER

Post by DaleRFU »

looks sweet. i have to say i am not a fan of the VC's at all, i like the ving views
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Re: AIRBORNE LASER

Post by Pixy »

It's awesome but when I taxiing, it's hard to turn, i don't know why. :?
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Re: AIRBORNE LASER

Post by maddog65 »

noticed the same thing... :?
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Re: AIRBORNE LASER

Post by MIKE JG »

You could try altering the max nosewheel steering angle in the Aircraft.cfg file.
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Re: AIRBORNE LASER

Post by nigelf »

Hard steering could be a result of not having the Posky Files in yor panel. Refer to their readme.
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Re: AIRBORNE LASER

Post by fishlips »

Very Nice, I love the refuelling shot.
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Re: AIRBORNE LASER

Post by Pixy »

Glad you like it :wink:
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Re: AIRBORNE LASER

Post by Kurosaki »

Just found the parameter that changes the steering on aircraft. I had it with the alphasim U-2 and tweaked it to turn a bit tighter...makes it much more enjoyable to drive.

in the Aircraft.CFG...

"max_number_of_points=10
point.0=1.0, 37.0, 0.0, -7.50, 1181.10, 0.0, 1.64,53.70, 0.80, 2.50, 0.90, 6.0, 6.0, 0.0, 0.0, 0.0..."

The 8th value can be modified (raised/lowered) to increase/decrease (respectively) turning radius while taxiing. in the above values...the number 53.70...lowering it would give it a larger turn radius or looser handling.
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Re: AIRBORNE LASER

Post by Pixy »

Works for me! Thank you Mr. Kurosaki!
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Re: AIRBORNE LASER

Post by MIKE JG »

Pats himself on the back.....

In case anyone is curiouse, this is the order for the contact points:

[contact_points]
0 = Class
1 = Longitudinal Position (feet)
2 = Lateral Position (feet)
3 = Vertical Position (feet)
4 = Impact Damage Threshold (Feet Per Minute)
5 = Brake Map (0=None, 1=Left, 2=Right)
6 = Wheel Radius (feet)
7 = Steer Angle (degrees)
8 = Static Compression (feet) (0 if rigid)
9 = Max/Static Compression Ratio
10 = Damping Ratio (0=Undamped, 1=Critically Damped)
11 = Extension Time (seconds)
12 = Retraction Time (seconds)
13 = Sound Type

Just remember that when you change even one value, it may have an effect on other parts of the model's behavior.
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Re: AIRBORNE LASER

Post by fishlips »

Just wondering, is the tanker freeware or payware??

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Re: AIRBORNE LASER

Post by MIKE JG »

Mark it's freeware, you can find it on Flightsim.com It comes with the boom permanently extended though.
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Re: AIRBORNE LASER

Post by fishlips »

Thanks Mike. I guess the developer forgot that he could make the boom animate at a certain height, etc.

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Re: AIRBORNE LASER

Post by MIKE JG »

It's an older model, probably done before people really started to figure out the XML coding.
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