I hope there's enough room...
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- Captain
- Posts: 209
- Joined: 12 Jun 2007, 21:04
- Version: FS9
- Location: St Leonards on Sea, Sussex.
I hope there's enough room...
...to accommodate the influx of new members who will come here because of the article and files in this month's edition of PC Pilot!
It couldn't have been easy for anyone to select just eight packages to include on the cover CD but I thought it was a nice balance. Well done guys.
It couldn't have been easy for anyone to select just eight packages to include on the cover CD but I thought it was a nice balance. Well done guys.
Where ever you go, there you are.
- nickblack423
- MAIW Veteran
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- Joined: 11 Aug 2006, 21:43
- Version: FS9
- Location: Ipswich, UK
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Re: I hope there's enough room...
Oh wow they published it!!!!Keith Jones wrote:...to accommodate the influx of new members who will come here because of the article and files in this month's edition of PC Pilot!
It couldn't have been easy for anyone to select just eight packages to include on the cover CD but I thought it was a nice balance. Well done guys.
Excellent thanks for pointing that out mate.
Nick
- nickblack423
- MAIW Veteran
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Re: I hope there's enough room...
I want to go buy it to see what it says but I wrote to PC Pilot a while ago asking if they could do a feature on us. I didn't hear from them for ages but it looks like they have. If anyone can scan the pages and post them here that would be great.campbeme wrote:Can somebody spill the beans please?
Mark
Great news for MAIW.
Nick
Re: I hope there's enough room...
I get it delivered, it says,
In this issues download section, we introduce a group of developers who have been working together since 2006, creating high quality, Military AI (Artificial Intelligence) models, flight plans and airport scenery covering many airforces from around the world. Like many other talented enthusiasts, they've done all this without charging a penny, giving their time and energies to the flight sim communities freely, under the Military AI Works (MAIW) banner. They opperate independently, from all around the world, coordinating their projects via email and the message forums on their website at www.militaryworks.com (edit - they misprinted the web address)
This is a very proffesional, multi-threaded site that includes a map of their current coverage and links to the actual products. They've even got some FSDS (Flight Simulator Design Studio) video tutorials for budding designers.
The aircraft models and scenery are produced using either GMAX or Flight Simulator Design Studio by Abacus.The AI models are designed to be as low a drain on your computer resources as possible, and as such the aircraft 'polygon-count' is vitally important. Most user-flyable aircraft can feature around 50,000 polygons, (three sided shapes that make up every 3D component you can actually see in the simulator); whereas MAIW aim to make models that have around 4,000 polygons. This way you can have 100 plus aircraft appearing on the ground, and they will not turn your computers display into a slideshow.
Another policy employed is to use just a single texture file for each aircrafts paint scheme, rather than the 30 or 40 that can make up a normal user model. This is another performance-saver feature adopted in the creation of their airport add-on scenery. All these products are constructed with multiple animations and special features. For example, animated pilots, canopies, flight control surfaces, landing gear, airbrakes etc. are now common place; some even feature ground support equipment and tabs and flags that appear when the aircraft is not in use.
The group has released more than 150 packages and is now working on new developments that make AI aircraft more realistic. So they might carry out mock-attacks on waypoints, or perhaps you will see an AI formation fly-past.
Although the current range of products is designed to run on FS2004, they are starting to expand across to FSX (EDIT-you're not gonna abandon FS9 are you?). In fact, one of the contributors on their support forums has recently created an easy-to-follow guide that will help you convert their current packages to FSX.
(EDIT-the correct web address is at the bottom of the article)
In this issues download section, we introduce a group of developers who have been working together since 2006, creating high quality, Military AI (Artificial Intelligence) models, flight plans and airport scenery covering many airforces from around the world. Like many other talented enthusiasts, they've done all this without charging a penny, giving their time and energies to the flight sim communities freely, under the Military AI Works (MAIW) banner. They opperate independently, from all around the world, coordinating their projects via email and the message forums on their website at www.militaryworks.com (edit - they misprinted the web address)
This is a very proffesional, multi-threaded site that includes a map of their current coverage and links to the actual products. They've even got some FSDS (Flight Simulator Design Studio) video tutorials for budding designers.
The aircraft models and scenery are produced using either GMAX or Flight Simulator Design Studio by Abacus.The AI models are designed to be as low a drain on your computer resources as possible, and as such the aircraft 'polygon-count' is vitally important. Most user-flyable aircraft can feature around 50,000 polygons, (three sided shapes that make up every 3D component you can actually see in the simulator); whereas MAIW aim to make models that have around 4,000 polygons. This way you can have 100 plus aircraft appearing on the ground, and they will not turn your computers display into a slideshow.
Another policy employed is to use just a single texture file for each aircrafts paint scheme, rather than the 30 or 40 that can make up a normal user model. This is another performance-saver feature adopted in the creation of their airport add-on scenery. All these products are constructed with multiple animations and special features. For example, animated pilots, canopies, flight control surfaces, landing gear, airbrakes etc. are now common place; some even feature ground support equipment and tabs and flags that appear when the aircraft is not in use.
The group has released more than 150 packages and is now working on new developments that make AI aircraft more realistic. So they might carry out mock-attacks on waypoints, or perhaps you will see an AI formation fly-past.
Although the current range of products is designed to run on FS2004, they are starting to expand across to FSX (EDIT-you're not gonna abandon FS9 are you?). In fact, one of the contributors on their support forums has recently created an easy-to-follow guide that will help you convert their current packages to FSX.
(EDIT-the correct web address is at the bottom of the article)
Re: I hope there's enough room...
Cool! I've been meaning to ask Nick about this, now we know. 

-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
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- Captain
- Posts: 209
- Joined: 12 Jun 2007, 21:04
- Version: FS9
- Location: St Leonards on Sea, Sussex.
Re: I hope there's enough room...
You've read the article above, thanks to Clarke123, and here is the list of packages included on the cover CD.campbeme wrote:Can somebody spill the beans please?
Mark
Finnish Hornets
MCAS Beaufort
Moroccan Transports
Nellis AFB
RAF Chinooks
Export Hawks
French Mirage F1s
McConnell AFB
Where ever you go, there you are.
- BadPvtDan
- MAIW Staff
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- Joined: 11 Aug 2006, 21:14
- Version: FSX
- Location: Round Rock, TX
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Re: I hope there's enough room...
Is this issue 68?
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
Re: I hope there's enough room...
Yes it is.BadPvtDan wrote:Is this issue 68?
Re: I hope there's enough room...
It is great to see that MAIW is now one, if not the greatest Military AI Production group in the world, this can only help more people get into the AI sector of things and find this wounderful website
love this place

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