Ostov Airbase (ULOS/XLOS) -FS9 Scenery

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regan123
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Ostov Airbase (ULOS/XLOS) -FS9 Scenery

Post by regan123 »

Hi,

First post and I have a small addition to the Military AI world. It's an area I have only just come to, but I'm particularly interested in getting the ex-Soviet equipment in the air (I was lucky enough to visit when it was still the USSR and flew there on an IL-62 and back on Tu-154. Anyway, going through my list of missing airports that AI Flight Planner picked up, Ostov Air Base was in there. So I thought I would have a go at it.

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With my ADE9 work I use the following libraries:

large hangers ss V2
lights ss v2
ga hangers ss v3
ex-terminals ss
lens ex airport buildings vol1
Generic
Default Deminals ss
RampLight Library
SIADP RampLight library
Matt's Trees

For this one, I have used some of the MAIW standard scenery libraries (I hope this is OK). Anyway, at the moment the only traffic I could find was the Russian Navy Tu-154, but from photos on the Internet, this Soviet Navy base sees Tu-134s, IL18/38s, various Sukhois, Tu-22M & of course, Navilised Bears. If there was more info I could give some traffic plans a shot, but painting is not in my range of talents.

Anyway - be gentle :) - but I look forward to any comments...

NB. I do my internet on my Mac, so when you decompress the ZIP there may be a file marked MACOSX or such like. You can delete this. There are two BGL files in there that make up this scenery.

Oh, I also have done quite a few civilian and some basic missing Iraqi bases which you can get over on the AIG forums (those are not as good as this one, not that this is overly brilliant!).
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Joecoastie
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Re: Ostov Airbase (ULOS/XLOS) -FS9 Scenery

Post by Joecoastie »

Thanks, I've added it to my sim! :smt006
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Alan Robertson
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Re: Ostov Airbase (ULOS/XLOS) -FS9 Scenery

Post by Alan Robertson »

Me too and it looks great. Good work. Now, if only we had some traffic visiting it.... :D
Regards,

Alan
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kungfuman
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Re: Ostov Airbase (ULOS/XLOS) -FS9 Scenery

Post by kungfuman »

regan123 wrote:For this one, I have used some of the MAIW standard scenery libraries (I hope this is OK).
Welcome to the forums Regan123 :D

If you plan on sharing this scenery publicly I don't think that is a problem; as long as it is just those two bgl files, and you don't include the actual MAIW model libraries in your release.

HTH,
Dan
regan123
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Re: Ostov Airbase (ULOS/XLOS) -FS9 Scenery

Post by regan123 »

Thank you all for the kind comments and the welcome.
kungfuman wrote:
regan123 wrote:For this one, I have used some of the MAIW standard scenery libraries (I hope this is OK).
If you plan on sharing this scenery publicly I don't think that is a problem; as long as it is just those two bgl files, and you don't include the actual MAIW model libraries in your release.
I wouldn't release it with any other files I don't own, it's simply not on to do so.


As to traffic, the Russian scene doesn't have a great deal of inter-base traffic that I can locate at the moment, though if anyone has any sources of data I would be happy to have a look (not that traffic planning is something I do often). Unfortunately when you fly past Poland the skies do tend to empty a fair bit...


Back on the scenery, a few little things. The lights are not Soviet/CIS standard, but the objects file on Avsim-ski doesn't want to play with ADE9, so I've substituted these - in fact I couldn't find a standard model library for Russian street lights, particularly the concrete single post with one light on top that wasn't always that bright. The parking and lighting positions (or existence) is a bit of guess-work as the Google Earth overhead is pretty poor to be honest. There are also plenty more trees on the base, but copy & pasting those in was a lot of work. I may go back and finish that off at some point. In general, if anyone has more accurate data or even photos, I would be happy to go back and refine what I've done.
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kungfuman
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Re: Ostov Airbase (ULOS/XLOS) -FS9 Scenery

Post by kungfuman »

Either way, it will be a vast improvement on the MS default, so thanks :D
Dan
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