Fighter town Europe

Post and discuss what YOU are working on. This is the place to preview and/or discuss your modern day military AI projects.
User avatar
garysted
First Lieutenant
First Lieutenant
Posts: 126
Joined: 04 Feb 2007, 12:39
Version: FS9
Location: Stowmarket, Suffolk

Re: Fighter town Europe

Post by garysted »

Hi Dan,

Just a thought, and I've no idea if it would work, but is it worth raising the elevation of the scenery again, just by a ramdom small amount? I would do it but my attempt in ADE9X stripped out all the scenery, leaving just the aprons/runways. I don't really know enough about sceneries to correct this, but if the original scenery producer had a go then I it would work. Might help the other guy with the floating AI as well maybe..? Thanks for doing this one by the way. I just need to sort out some Dutch F-16 AI now. Just curious, but does Leeuwarden have control tower as I can't find it and have never been there.

Gary
Military aviation photography in the UK

My photo website
User avatar
shaggy22
MAIW Developer
MAIW Developer
Posts: 1671
Joined: 12 Aug 2009, 14:18
Version: P3D
Location: England, Leicester
Contact:

Re: Fighter town Europe

Post by shaggy22 »

I'll try upping the elevation by 5m and you'll have too tell me if it works
garysted wrote:Just curious, but does Leeuwarden have control tower as I can't find it and have never been there.
If it does have one it's well hidden. I also have never been there and just going by what i can see on google earth and a few shots from google.
Attachments
EHLW_ADE9alt_DR.rar
(39.6 KiB) Downloaded 64 times
Dan

"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"

Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
bassiejj1994
Second Lieutenant
Second Lieutenant
Posts: 47
Joined: 31 Aug 2008, 21:49
Version: FS9
Location: EHLW

Re: Fighter town Europe

Post by bassiejj1994 »

Of course Leeuwarden has a tower:

http://www.scramble.nl/wiki/index.php?t ... uwarden_AB

It's located here:
Image

Image
User avatar
bismarck
MAIW Developer
MAIW Developer
Posts: 2377
Joined: 04 Jan 2007, 14:35
Version: FS9
Location: Milan,Italy

Re: Fighter town Europe

Post by bismarck »

Set airport altitude to 4.42 meters, no more floating aircrafts.

Giorgio
Image
User avatar
garysted
First Lieutenant
First Lieutenant
Posts: 126
Joined: 04 Feb 2007, 12:39
Version: FS9
Location: Stowmarket, Suffolk

Re: Fighter town Europe

Post by garysted »

Gents,

Thanks for where the tower is, I wondered if that was it after having a look on google earth. Not being disrespectful to the scenery developer, but as that didn't look like a tower in the scenery I assumed it was a water tower or something else. I tried it with the 5m elevation, the AI was still ok but I think it may have just been the runway elevation that was altered (I'm guessing though), as the runway texture was elevated into the sky, probably about the 5m mentioned. Perhaps a airfield alteration to the 4.42 mentioned above. Sorry to be a pain!

I just realised that Volkel is blanked out on google earth, although Leeuwarden isn't - strange.

Gary
Military aviation photography in the UK

My photo website
User avatar
campbeme
MAIW Staff
MAIW Staff
Posts: 3293
Joined: 24 Jun 2007, 11:58
Version: FSX

Re: Fighter town Europe

Post by campbeme »

garysted wrote:Gents,

I just realised that Volkel is blanked out on google earth, although Leeuwarden isn't - strange.

Gary
Looks ok on Bing Maps!

Image

Mark
Mark
User avatar
shaggy22
MAIW Developer
MAIW Developer
Posts: 1671
Joined: 12 Aug 2009, 14:18
Version: P3D
Location: England, Leicester
Contact:

Re: Fighter town Europe

Post by shaggy22 »

If you look on google earth all of the major dutch bases are blanked out except Leeuwarden and Eindhoven which is civvie.
I'll upload the new one with the tower as soon as i find an appropriate one to use.
Dan

"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"

Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
User avatar
miljan
MAIW Developer
MAIW Developer
Posts: 2146
Joined: 31 Jul 2009, 21:34
Version: P3D
Location: Between continents

Re: Fighter town Europe

Post by miljan »

Dan why don't you make one version for default FS with air base altitude set on 1,2m and RWY altitude set on 1,25m?



cheers


Miljan
VIVA LA VIDA
Image
User avatar
shaggy22
MAIW Developer
MAIW Developer
Posts: 1671
Joined: 12 Aug 2009, 14:18
Version: P3D
Location: England, Leicester
Contact:

Re: Fighter town Europe

Post by shaggy22 »

The last version on page 1 is for the default fs. why would the runway be higher than the rest of the base?
Dan

"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"

Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
User avatar
miljan
MAIW Developer
MAIW Developer
Posts: 2146
Joined: 31 Jul 2009, 21:34
Version: P3D
Location: Between continents

Re: Fighter town Europe

Post by miljan »

sometimes that is only way to avoid that RWY disappear on approach as on the first page.But to be honest i didn't check first version of your airport so i can't be sure in this 100 % :)
VIVA LA VIDA
Image
User avatar
miljan
MAIW Developer
MAIW Developer
Posts: 2146
Joined: 31 Jul 2009, 21:34
Version: P3D
Location: Between continents

Re: Fighter town Europe

Post by miljan »

I still have floating RWY
and I think that problem is because default airport is on 1,2m
Attachments
Untitled-1 copy.jpg
VIVA LA VIDA
Image
User avatar
shaggy22
MAIW Developer
MAIW Developer
Posts: 1671
Joined: 12 Aug 2009, 14:18
Version: P3D
Location: England, Leicester
Contact:

Re: Fighter town Europe

Post by shaggy22 »

There is a flatten file in the first version. don't know if it'll work or not. if not just let me know and i'll try to change the rwy alt.
Dan

"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"

Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
User avatar
miljan
MAIW Developer
MAIW Developer
Posts: 2146
Joined: 31 Jul 2009, 21:34
Version: P3D
Location: Between continents

Re: Fighter town Europe

Post by miljan »

If that is this file Leeuwarden_LWM2 i have it but RWY still float.As I said try altitude from default airport.Do you have maybe some mesh or FS Europe in your system?
VIVA LA VIDA
Image
User avatar
shaggy22
MAIW Developer
MAIW Developer
Posts: 1671
Joined: 12 Aug 2009, 14:18
Version: P3D
Location: England, Leicester
Contact:

Re: Fighter town Europe

Post by shaggy22 »

If have no mesh or ute on my system. i did have nl2000 v2 but have long since stripped that out. I think this interfered with the default alt. I can do a version where the rwy is a bit higher but someone will have to tell me how to do this. I have found a tower that is sort of similar and will probably upload another version with the tower and a few added buildings tomorrow.
Dan

"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"

Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
User avatar
miljan
MAIW Developer
MAIW Developer
Posts: 2146
Joined: 31 Jul 2009, 21:34
Version: P3D
Location: Between continents

Re: Fighter town Europe

Post by miljan »

shaggy22
if I understood you about RWY you only need to put alt on properties the same as default airport and then in RWY properties you also have field for altitude here you can set on the same alt or a bit higher.Your first version had alt 0m i think because of that RWY disappeared on approach.I think that ADE don't wave options to set different alt for RWYs so you need only to set alt of airport like in default airport and ADE will do the rest :)


Miljan
VIVA LA VIDA
Image
User avatar
shaggy22
MAIW Developer
MAIW Developer
Posts: 1671
Joined: 12 Aug 2009, 14:18
Version: P3D
Location: England, Leicester
Contact:

Re: Fighter town Europe

Post by shaggy22 »

that's the thing my default airport reads the alt at 0m. There is a box which states the alt of the rwy but doesn't allow you to edit it.
Dan

"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"

Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
User avatar
shaggy22
MAIW Developer
MAIW Developer
Posts: 1671
Joined: 12 Aug 2009, 14:18
Version: P3D
Location: England, Leicester
Contact:

Re: Fighter town Europe

Post by shaggy22 »

As promised another update with added twr and buildings, the alt is set at 3.42 mts. Sorry for the delay. If anyone can't use winrar then PM me i'll send via that instead.
Attachments
EHLW_ADE9_DR.rar
(41.06 KiB) Downloaded 78 times
Dan

"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"

Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
User avatar
garysted
First Lieutenant
First Lieutenant
Posts: 126
Joined: 04 Feb 2007, 12:39
Version: FS9
Location: Stowmarket, Suffolk

Re: Fighter town Europe

Post by garysted »

Thanks Dan, appreciate you staying with this and updating it. I think I found a way of getting everything at the right height - on my set up anyway. I added another AFCAD to the system with the runway elevated slightly which takes away the peeling runway, but doesn't raise the runway textures above ground level. I realise having two active AFCAD's for the same airport should cause parking and taxiing problems but that hasn't actually happened, and all AI movement appears to be behaving normally so I'll take it!

Gary
Military aviation photography in the UK

My photo website
User avatar
shaggy22
MAIW Developer
MAIW Developer
Posts: 1671
Joined: 12 Aug 2009, 14:18
Version: P3D
Location: England, Leicester
Contact:

Re: Fighter town Europe

Post by shaggy22 »

Glad you got it sorted.
Dan

"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"

Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
BurnersGo
Second Lieutenant
Second Lieutenant
Posts: 35
Joined: 03 Feb 2009, 08:36

Re: Fighter town Europe

Post by BurnersGo »

Hi,

is this compatible with the modular version of NL2000 for FSX ?

I did some work on the supplied AFX for EHLW myself, but if this one works, I may give it a spin .....
Cheers

BurnersGo
Post Reply