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Posted: 12 May 2009, 20:24
by Firebird
Absolutely right, Gary. Although I think that Martin would like me to mention that his AI Aircraft Editor tool, available from his Owls Nest,can also do this.

Posted: 14 May 2009, 17:54
by petebramley
Does anybody know where I can get an AFCAD for the following:

UIIB,N52* 55.13',E103* 33.88',1499

Its for Belaya found in the Tu-22M3 package and after a search I have come up with a blank. Even tried Avsim.ru but failed miserably

Tks

pete

Posted: 14 May 2009, 20:07
by kungfuman
In the Tolmachevo traffic pack from Avsimrus there is an installer that loads many russian military and civil afcads. It includes what looks like a good quality afcad for Belaya. The surfaces should display as a sort of dilapidated concrete texture, which is very atmospheric.

I recommend it. Apparently the ai aircraft in this pack are not "purpose built", but it's maybe a good place o start? My lowly system copes well, probably because Russia in general is not too demanding on processor power (not as much ai compared to Europe or America).

Posted: 14 May 2009, 20:59
by petebramley
ok found it thanks. will have to do a bit of exploring this weekend (if I get a chance)


pete

Posted: 22 May 2009, 12:31
by kungfuman
Hi,

I was looking in the texture folders and wondered why some aircraft have just the "SBAI_Tu-22M3_T.bmp" file, whereas others have the additional "SBAI_Tu-22M3_l.bmp" as well. However, I do realise why only some have the "AI_sib_weapons.bmp" file.

Should we be copying and pasting the "SBAI_Tu-22M3_l.bmp" file into the other folders, like with the Billy Rutherford repaints?

Also, some of the cfg entries are:

model=clear

yet there is no "clear" model folder. I presume the "clear" should be deleted from the cfg entry, to use the model folder just called "model".

Cheers

ps. Looking forward to seeing this one come alive in my FS! Thank you Sergei et al :D

Posted: 22 May 2009, 13:12
by bismarck
I have completely redone the aircraft.cfg.... :)
Another problem I have is with "Left" model. I can't see any missile on the left...

Bye

Posted: 22 May 2009, 14:02
by MIKE JG
When are one of you guys going to do a MAIW style package for these Russian beauties? We're too busy to do it ourselves.

Posted: 22 May 2009, 14:12
by scottr5213
There's not much information on UIIB searched for about an hr, I looked on google earth and found it and thought that it would be a good AFCAD to do.

Posted: 23 May 2009, 01:44
by scottr5213
Well, I tried to do an AFCAD for UIIB but flightsim didn't like it kept locking up I will try to figure it out and keep you posted :? I am wondering if I did the corrdanites right 52*54'54.22"N 103*34'29.89"E

Posted: 23 May 2009, 10:09
by Firebird
The afcad that I have for Belaya is N52* 55' 8.21" E103* 33' 53.00" and 1499.34' Which is close enough.

Its not the format of the coords that it didn't like is it?

Posted: 23 May 2009, 10:54
by scottr5213
When I put a copy into my addon scenery fs wont load took it out and it loaded so I figured it was with the afcad.

Posted: 23 May 2009, 12:22
by kungfuman
My Afcad has the hemisphere designators at the beginning of each co-ordinate, as in Steve's post.

Will you be sharing this Afcad with us? That would be nice :)

I wondered whether you were into using the "steel" texture setting in Afcad, as it comes out looking like dilapidated concrete in my FS. Which looks very authentic for these rotting russian bases...

I could probably track down and post the relevant texture if enough people wanted it. Alternatively I think I originally got it from installing that Tolmachevo traffic pack.

Posted: 23 May 2009, 21:04
by scottr5213
as soon as I get it working right I will post to all who want it. I may add some scenery into it.

Posted: 24 May 2009, 08:56
by Firebird
Everybody loves scenery.

Posted: 25 May 2009, 00:41
by scottr5213
Ok I'am about to trash this one everytime I load it in to fs, fs dosent respond, I have never had this much trouble out of one. Maybe I am overlooking somthing.

Posted: 25 May 2009, 01:52
by kungfuman
I doubt it's the cause of your problem, but you're using runway links between the runway and the hold-short nodes. Try using taxiway links for them. Could FS be getting confused by runway links going off in different directions?

I'd be surprised, but you never know...

Posted: 25 May 2009, 18:22
by scottr5213
Well, I finally got it working and at the present adding buildings and trees. Who knows of some good trees, the ones I have look kinda crappy. When I finish this one I will post it to any one who wants it if there is anyone who wants to add some flightplans and repaints then it could be put together as a package.