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Posted: 26 Dec 2006, 17:30
by Andy B
Btw just a note, alot of the Sentinel is very closely resembled to the Global Express, the only differences are obviously that large pregnent belly (and bump on top), the V-Stab tip and the strakes on the rear underside, the measurements however are very much identical. There's a few differences to the wingroot too just use Express pics for overall shaping.
Posted: 27 Dec 2006, 21:53
by CrazyDunc
Posted: 27 Dec 2006, 22:23
by GrahamS
Thanks, Duncan, I have those and many more, it is scale drawings that are in short supply and those that I have are not in agreement with each other. Makes for a bit of difficulty getting all the bits right.
Posted: 28 Dec 2006, 09:05
by Garysb
Graham
I took a few photos at Waddington this year all sorts of angles
If you pm your email i will zip an send
Gary
Posted: 12 Jan 2007, 13:45
by GrahamS
Added to the buildings library, took a quick break from reorganising the textures.
The following two shots show the waving motion of the ensign.
and at dusk, one of the gremlins pops out and removes the ensign untill day returns.

Posted: 12 Jan 2007, 14:46
by BadPvtDan
Man, that is very nice.
Posted: 12 Jan 2007, 15:02
by GrahamS
Thanks, Danny.
I will be releasing this library once I have enough models included, I don't want to keep on updating the library every time I add a few more models, it gets unwieldy like that. Hoping to get a few control towers and domestic buildings in and then test with FS9 and FSX. So far it works with both.
Posted: 18 Jan 2007, 22:55
by GrahamS
Another one nearly done and in the library.

Posted: 19 Jan 2007, 09:33
by GrahamS
I thought someone just MIGHT need this one at some stage:

Posted: 19 Jan 2007, 11:29
by BadPvtDan
Graham,
That big hangar on the side...is that texturing or detailed modeling?
Posted: 19 Jan 2007, 11:37
by GrahamS
Hi Danny
If you mean the J/K Hangar on the left, then the face of the annexe offices is texturing, the remainder on the main part of the hangar is detailed modeling, including the window frames and support braces. I plan to reduce to texturing on LODs so the high detail is only available when in close up. Having said that, even with the high detail, it's less of a load than an ai aircraft and you are unlikely to have more than about four of them at any base.
Posted: 19 Jan 2007, 11:54
by BadPvtDan
LOL I was not thinking about frame rates...I am not even worried about that at this point! I was asking because I am still working with blocks
I'm thinking...what detail!
Posted: 19 Jan 2007, 12:05
by GrahamS
Detail is just more blocks which are usually a bit smaller than we all start with. Once you can manipulate blocks properly you can make anything, after that it comes down to the various animation tricks.
Posted: 21 Jan 2007, 17:15
by GrahamS
Hi Guys
A small design problem for my library. The flagstaff model as you have seen already has a named ensign incorporated in the model, so for different ensigns, a different model. That means we can have a flagstaff with the RAF ensign, another with the RN White Ensign and yet another with the Stars and Stripes, that is three separate models in the library. But what if someone needs one with a different ensign? They could rename the texture file, they would still have three versions available, but is three enough? I could make a generic version with a non specific texture which would enable the user to rename any ensign texture to the generic title. But then we have the possibility shown here, no that isn't a very common combination, I think I have only seen it once, but it shows the dilemma.
For your information, any ensign/flag texture of 256 X 128 pixels at 256 colours can be used and there are hundreds available which can be converted to that specification.
So, what I would like is to have some idea of how many variations is enough, how many single ensign variations, and how many dual ensign variations. Ideas please?

Posted: 21 Jan 2007, 17:53
by Weescotty
Wouldn't the easiest way be to -
Just do the 3 basic generic models with a set number of flags (1, 2 or 3) each as a complete model.
Then any changes to the actual flags themselves can just be done by changing that part of the texture.
Posted: 21 Jan 2007, 18:17
by GrahamS
Agreed, that is the easiest method, the real problem comes with the total number of variations required. As an example, if we need four variations of the single ensign model, then there must be four differently named textures or FS will not know which to use where, so four seaparately named versions for the single ensign are required. Simple example, within the UK I would need versions with RAF Ensign, White Ensign, Stars and Stripes. Then separate versions for Gibraltar and the Falklands. This can very quickly get out of hand. I believe three versions for single and a couple of the double would be enough but what does someone else need?
Posted: 21 Jan 2007, 23:48
by Weescotty
Can't you make the ensigns part of the flag staff model?
Then just do three models with 1, 2, and 3 flags.
To change the flag you'd just change that appropriate part of the texture.
Posted: 22 Jan 2007, 00:01
by GrahamS
The ensigns are part of the model and you can change the texture to change the flag. BUT, if you have two airbases with different flags then you have two textures with the same name, and that could be a serious problem.
I think I will just leave it at that and continue with the remainder of the models I have planned.
Posted: 27 Jan 2007, 10:31
by GrahamS
Here we have three T2 type hangars, a T2 (13 bay), T2 (18 bay) and a T2 (23 bay), that should cover most of the variations out there with reasonable accuracy.

Posted: 20 Dec 2007, 11:37
by basezaragozavirtual
Graham, any new about your hangars?
Diego