Thanks Mike
This means a object compiled as a bgl can only be used at one particular place as defined in FSDS. What I am looking for are objects single bgls or better multiple objects in a project specific container bgl.
MIKE JG wrote:You really don't want to compile individual objects, or really any models as .bgl scenery files. What you really want to do is to compile the objects as models (.mdl files) and then create a scenery object library of your .mdl files that you can then use with an object placement program.
That is a much, much easier way to create scenery with your objects.
So you suggest to produce a mdl file like Hangar_A.mdl. This i seemed to manage ok.
Now HangerA.mdl, Tower.mdl, etc. need to be joined into something like <myBase>_Scenery.bgl
Is this done with FSDS or do I need some other tool?
Can you give me a pointer where to find the relevant instructions as FSDS Help seems to leave me in the dark.