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Where did I go wrong?

Posted: 22 May 2011, 20:11
by Blank Fang
Started to design a Swiss Airbase using ADE9 starts looking good. Now I designed a first hanger object in FDSDs 3.5.1 which too looks encouraging. Before going into detailing I compiled it to a BGL file and placed it in ADE9 at its intended location. Then i fired up FS and went to the base the ADE9 layout shows up as expected but no hanger. :(

Went through FSDS tutorials and designed a simple object then dropped it into ...\Addon Scenery\scenery\test.bgl to see if this shows up. When trying to see it at KSEA as expected what do I find? my hangar!! :o
The bgl file is located in ...\Addon Scenery\Switzerland\<MyBase>\scenery\<myHanger.bgl>!

In ADE9 the Lat/Lon coordinates are ok, why does the object appear on the other side of the globe? :smt100
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Willy

Re: Where did I go wrong?

Posted: 22 May 2011, 20:31
by campbeme
Blank Fang wrote:Started to design a Swiss Airbase using ADE9 starts looking good. Now I designed a first hanger object in FDSDs 3.5.1 which too looks encouraging. Before going into detailing I compiled it to a BGL file and placed it in ADE9 at its intended location. Then i fired up FS and went to the base the ADE9 layout shows up as expected but no hanger. :(

Went through FSDS tutorials and designed a simple object then dropped it into ...\Addon Scenery\scenery\test.bgl to see if this shows up. When trying to see it at KSEA as expected what do I find? my hangar!! :o
The bgl file is located in ...\Addon Scenery\Switzerland\<MyBase>\scenery\<myHanger.bgl>!

In ADE9 the Lat/Lon coordinates are ok, why does the object appear on the other side of the globe? :smt100
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Willy
Try this Willy....

.\Addon Scenery\Switzerland\scenery\<myHanger.bgl>!

Re: Where did I go wrong?

Posted: 22 May 2011, 20:57
by MIKE JG
Because the coordinates for that object are still set to Seattle inside the FSDS window.

When you compile your object as a .bgl file, that is a scenery file that contains lat/lon coordinates for the placement of the object. Unless you change those coordinates inside FSDS BEFORE you compile the model as a scenery file, it will use those default coordinates and show up, as it should at KSEA.

You really don't want to compile individual objects, or really any models as .bgl scenery files. What you really want to do is to compile the objects as models (.mdl files) and then create a scenery object library of your .mdl files that you can then use with an object placement program.

That is a much, much easier way to create scenery with your objects.

Re: Where did I go wrong?

Posted: 24 May 2011, 18:27
by Blank Fang
Thanks Mike
This means a object compiled as a bgl can only be used at one particular place as defined in FSDS. What I am looking for are objects single bgls or better multiple objects in a project specific container bgl.
MIKE JG wrote:You really don't want to compile individual objects, or really any models as .bgl scenery files. What you really want to do is to compile the objects as models (.mdl files) and then create a scenery object library of your .mdl files that you can then use with an object placement program.

That is a much, much easier way to create scenery with your objects.
So you suggest to produce a mdl file like Hangar_A.mdl. This i seemed to manage ok.
Now HangerA.mdl, Tower.mdl, etc. need to be joined into something like <myBase>_Scenery.bgl
Is this done with FSDS or do I need some other tool?

Can you give me a pointer where to find the relevant instructions as FSDS Help seems to leave me in the dark.

Re: Where did I go wrong?

Posted: 24 May 2011, 19:39
by BadPvtDan
Your FSDS should come with a program called Library Maker. It's just a matter of selecting the individual MDL files and compiling into a library.

Re: Where did I go wrong?

Posted: 24 May 2011, 19:53
by MIKE JG
Like Danny is saying you need to get a library maker. This is the one I've been using for years, easy to use.

It will allow you to build a scenery object library. With that you can then create a scenery placement file. That actually gives you two .bgl files for your scenery, one is a library of your scenery objects, the other is the file that actually places those objects in the location you want.

When you use a program like Instant Scenery or ADE9, they will recognize your object libraries and allow you to place those objects, when you then save that work, those programs create the separate placement file.

Re: Where did I go wrong?

Posted: 24 May 2011, 20:25
by Blank Fang
Thanks guys
Thats starting to make sense. Will give it a try.
Thanks for the directions. :D
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Willy