Creating an Exclude file
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- Major
- Posts: 674
- Joined: 10 Sep 2009, 18:50
- Version: FS9
- Location: KMEI
Creating an Exclude file
I downloaded Exclude Builder to see about getting rid of the bridge that shows up at KMEI, and I think I'm doing it correctly; however the bridge still shows up when I load the airport. I tried the same thing at Frankfurt-Hahn (EDFH) to get rid of some of the buildings and they are showing up. Any suggestions?
Bazinga!
Re: Creating an Exclude file
Those objects are autogen and can be difficult to get rid of using an exclude.
Have you tried excluding "all" objects?
There is a way to exclude autogen using a polygon but that is sort of a last resort.
Have you tried excluding "all" objects?
There is a way to exclude autogen using a polygon but that is sort of a last resort.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: Creating an Exclude file
Exclusions areas in FS9 are rectangular.
ADE9X allows you to create exclusion rectangles, just draw them over the airport you're working on and the autogen trees and buildings will disappear, except roads, rivers, light poles and more "radicated" stuff.
Another way to creat an exclusion is using bglcomp.exe (tried only once). You just need to write a txt file into which you will enter different strings and the coordinates of the upper left and lower right vertexes of the exclusion rectangle. Compile and get a bgl. It's exactly the same thing you do with ADE9X, with the only difference that in the latter case the process is automatic and the exclusion is included in the airport BGL. ADE's last version allows you to get separate bgl files though, I think it is also possible to get exclusion bgls alone.
ADE9X allows you to create exclusion rectangles, just draw them over the airport you're working on and the autogen trees and buildings will disappear, except roads, rivers, light poles and more "radicated" stuff.
Another way to creat an exclusion is using bglcomp.exe (tried only once). You just need to write a txt file into which you will enter different strings and the coordinates of the upper left and lower right vertexes of the exclusion rectangle. Compile and get a bgl. It's exactly the same thing you do with ADE9X, with the only difference that in the latter case the process is automatic and the exclusion is included in the airport BGL. ADE's last version allows you to get separate bgl files though, I think it is also possible to get exclusion bgls alone.
- scruffyduck
- Second Lieutenant
- Posts: 43
- Joined: 09 Apr 2009, 08:45
Re: Creating an Exclude file
ADE won'r provide a file with just exclusions in it. If the compile is split then excludes and scenery object placement are in the same file. The reason is that this ensures that the excludes are read before any objects placed by the user in the project. If the excludes were in a separate file then there is a risk that they would remove also the new object placements that the user wants to keep.
- Victory103
- Colonel
- Posts: 4073
- Joined: 13 Aug 2007, 03:35
- Version: P3D
- Location: KPHX
Re: Creating an Exclude file
Thanks Jon for the explanation, I'm trying to remove the autogen bushes still from NAS China Lake in FSX using your ADE.
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris
Re: Creating an Exclude file
I was also trying to use ADE9X to exlcude autogen trees and bushes from a personal version of Camp Bastion in afghanistan. I tried putting a terrian polygon over the airport and chose an "arid" Land class however when I go to compile the airport I get a Message saying "The system cannot find the file specified" and im still left with trees and bushes all over my aprons. Can someone explain how to exclude the autogen?
Re: Creating an Exclude file
Are you trying to make that terrain polygon using ADE or SBuilder????
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: Creating an Exclude file
MIKE JG wrote:Are you trying to make that terrain polygon using ADE or SBuilder????
ADE
Re: Creating an Exclude file
I don't think ADE can create these kind of polygons. Only Sbuilder can do terrain polys.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: Creating an Exclude file
MIKE JG wrote:I don't think ADE can create these kind of polygons. Only Sbuilder can do terrain polys.
Bummer, well is there ANYWAY I can exclude the autogen using ADE? Id hate to have to start all over using Sbuilder

Re: Creating an Exclude file
What Platform 9 or X?WB383 wrote:MIKE JG wrote:I don't think ADE can create these kind of polygons. Only Sbuilder can do terrain polys.
Bummer, well is there ANYWAY I can exclude the autogen using ADE? Id hate to have to start all over using Sbuilder
Mark
Mark
Re: Creating an Exclude file
campbeme wrote:What Platform 9 or X?WB383 wrote:MIKE JG wrote:I don't think ADE can create these kind of polygons. Only Sbuilder can do terrain polys.
Bummer, well is there ANYWAY I can exclude the autogen using ADE? Id hate to have to start all over using Sbuilder
Mark
"X"
Re: Creating an Exclude file
campbeme wrote:WB383 wrote:
"X"
I have tried this and when I compile the airport a message pops up saying "The system cannot find the file specified". This message only comes up when I create a terrian poly like shown in the picture.
Re: Creating an Exclude file
ok try this one Flatten Mask Class Map ExcludeAutogenWB383 wrote:campbeme wrote:WB383 wrote:
"X"
I have tried this and when I compile the airport a message pops up saying "The system cannot find the file specified". This message only comes up when I create a terrian poly like shown in the picture.
I gave up on FSX years ago so I am a little rusty sorry.
Mark
Re: Creating an Exclude file

I have tried this and when I compile the airport a message pops up saying "The system cannot find the file specified". This message only comes up when I create a terrian poly like shown in the picture.[/quote]
ok try this one Flatten Mask Class Map ExcludeAutogen
I gave up on FSX years ago so I am a little rusty sorry.[/quote]
I just tried that and I still get the same message. I pretty much get that message for all terrain polygons.

And no apologies, any help is greatly aprreciated

Re: Creating an Exclude file
Need to ask over on the ADE forum I think then, Im sure Jon will help you over there.
Mark
Mark
Mark
- scruffyduck
- Second Lieutenant
- Posts: 43
- Joined: 09 Apr 2009, 08:45
Re: Creating an Exclude file
If ADEX is reporting that it cannot find a file when trying to compile terrain elements then check that you have specified the path to Shp2Vec.exe correctly. Go to Settings >Options > Folder Tab and click the Find button. Terrain elements use Shp2Vec as the compiler. BglComp is used for airport and scenery objects.
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- Second Lieutenant
- Posts: 12
- Joined: 31 Aug 2012, 11:55
- Version: FSX
- Location: Patuxent River NAS
Re: Creating an Exclude file
Chris,Victory103 wrote:Thanks Jon for the explanation, I'm trying to remove the autogen bushes still from NAS China Lake in FSX using your ADE.
Did you ever get rid of the bushes from the China Lake scenery? I was able to create an exclude polygon. It worked for me.
Bill