Pope AAF in FSX

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Victory103
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Pope AAF in FSX

Post by Victory103 »

Just a quick set of pics for the FSX users with a unmodified install of the newest Pope AAF scenery. Replaced the Simmons AAF traffic.bgl per the read-me to move the C-12's and UC-35's over. I normally remove the trees and FS9 fencelines 1st, but just wanted to get the package installed quick.
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Joecoastie
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Re: Pope AAF in FSX

Post by Joecoastie »

:smt006 The top picture looks like the AFCAD is 90 degrees off from the photoreal(?) background. I haven't installed the package yet to my FSX so don't know if that's a correct observation. Just sayin'. :?
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Victory103
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Re: Pope AAF in FSX

Post by Victory103 »

Thanks Joecoastie, wanted to see what the FS9 users could see different. Same issue with the photo background as with El Centro, where one would have to flip the picture. I'll be going back in and deleting the non FSX friendly VTPP files and such, pretty significant FPS hit now. One good note no elevation issues between versions.
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btaylo24
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Re: Pope AAF in FSX

Post by btaylo24 »

Those VTPP files kill FSX framerates-have to be zapped, I have some Aircraft in water, going to need some tweaking this one.

How do you remove trees, with an exclude?
What about if you want to add different trees?
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Re: Pope AAF in FSX

Post by Victory103 »

I generally remove the trees altogether, they are nice but it doesn't take anything away from my enjoyment of the AI and building scenery. I still have yet to figure out how to swap the FS9 fenceline with the stock FSX version.
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Re: Pope AAF in FSX

Post by campbeme »

Victory103 wrote:I generally remove the trees altogether, they are nice but it doesn't take anything away from my enjoyment of the AI and building scenery. I still have yet to figure out how to swap the FS9 fenceline with the stock FSX version.
Just delete the fence BGL, then using ADEX or AFX lay a nice new FSX stock one.

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