About four and a half hours work here converting to FSX, but looking good so far.





Just trying to get creative again matey.Stewart Pearson wrote:You are a glutton for punishment mate.
Looks damned good though - just wish I had a rig that could do it justice.
No you are correct, I posted in the wrong forum..lol I should now better too but thats another story.expat wrote:I just posted re Loring in FSX in the other forum - and wonder now if it should have been here!
Anyway your hard work paid off and screenies look great! Can you post or explain the mods needed to achieve this?
Thanks,
expat
That would be cool.P.S If John the author chimes in and grants me permission I will upload it here.
Some convert better than others do, the ones in the picture of the tower are the same ones from the FS9 scenery all I did was tweek the transparency material properties with MCX and then compiled as FSX native code. If the trees still look crapy I usually replace them with orbx trees from some of there freeware sceneries for personal use.Joecoastie wrote:Does MCX take care of the FS9 trees, or do you have to remove them someway ?
Well actually once you know what your doing step 3 will be the easy bit. I will try and write some standard operations to get you guys started......Im leaning on the word try though not long moved house and really busy.Joecoastie wrote:Mark;
I follow what you outlined on the how to FS9 to FSX. Steps 1 and 2 no problem. Step 3 - I understand what you are saying has to be done but after reading through the MCX manual I can appreciate what each (well not each but most) of what the commands do. What I am looking for is a basic tutorial. Very basic. To get started on using MCX. Like how to go from a FS9.bgl to a .mdl(?) to a FSX.bgl. After I understand how to do that I should be able to advance. Is there any such ? Then again maybe I've reached all that I can comprehend with my 70 YO brain.
I have quite a few FS9 scenery that could use step3.
For those flashing decals I use a Z-bias value of 20 to stop them fitting. Only add the Z-Bias to the texture containing the decal.Victory103 wrote:Mark, that should be a thread "sticky", good info and something I have not bothered with until I was checking Clovis AFB, NM and noticed the hangar decals.