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Fresno F-15

Posted: 27 Apr 2014, 22:32
by djnocturnal
Using the clean aggressor model from Weescotty included in the Nellis Aggressor package. It will do for now, may also do a few more squadrons with this great model! Will upload tonight hopefully.

Image

Re: Fresno F-15

Posted: 28 Apr 2014, 14:38
by Victory103
Wow, very nicely done.

Re: Fresno F-15

Posted: 28 Apr 2014, 19:30
by sean129
Hell yeah!! Did you paint the aggressor jet that they got from 65th? It's in tan colors with the griffin tail flash, serial number is 78-480

Re: Fresno F-15

Posted: 28 Apr 2014, 23:00
by djnocturnal
Do you have any pictures? I could easily do it since I already have the psd for the camo schemes. From all I can see its still assigned to the 65th. Let me know!

Re: Fresno F-15

Posted: 28 Apr 2014, 23:12
by djnocturnal
Found it, pretty cool 8) will get it painted.

Re: Fresno F-15

Posted: 28 Apr 2014, 23:39
by sean129
Nice. Seems like the 173 fw has an aggressor jet now also. Don't know why the ANG units won't paint them in standard grey.

Re: Fresno F-15

Posted: 29 Apr 2014, 03:06
by djnocturnal

Re: Fresno F-15

Posted: 29 Apr 2014, 04:59
by jetmax
sean129 wrote:Nice. Seems like the 173 fw has an aggressor jet now also. Don't know why the ANG units won't paint them in standard grey.
According to the Wing website it will be painted in June. Mostly likely they are waiting on their turn at a depot paint facility like Hill.

Re: Fresno F-15

Posted: 29 Apr 2014, 11:37
by Greg
Mark are you missing a cockpit texture or is it an FSX compatibility issue?

Re: Fresno F-15

Posted: 29 Apr 2014, 18:39
by djnocturnal
I think it is a fsx issue. I can see it when the jet is on the ground but in the clouds it looks like its missing.

Re: Fresno F-15

Posted: 01 May 2014, 20:03
by petebramley
I presume that these replace the WCANG F-16's ??

Re: Fresno F-15

Posted: 01 May 2014, 20:17
by djnocturnal
Yup, the f-16's are gone. They received the F-15's from Montana.

Re: Fresno F-15

Posted: 02 May 2014, 04:11
by zsoltfireman
Great! I need the paintkit and flightplan

:smt006

Re: Fresno F-15

Posted: 02 May 2014, 06:22
by Victory103
petebramley wrote:I presume that these replace the WCANG F-16's ??
Those are a good start, probably could use an update. They also have a det. down at March AFB for the ACA mission.

Re: Fresno F-15

Posted: 04 May 2014, 21:25
by djnocturnal
Anyone done any flight plans for these yet?

Re: Fresno F-15

Posted: 05 May 2014, 03:37
by zsoltfireman
Still be interested in me the WSAI F-15 paintkit

Re: Fresno F-15

Posted: 19 Dec 2014, 05:47
by zsoltfireman
zsoltfireman wrote:Still be interested in me the WSAI F-15 paintkit

Any idea?

Re: Fresno F-15

Posted: 19 Dec 2014, 11:26
by Firebird
Kev hasn't finished the series yet. Now whilst he hasn't said so it may well be that he will release the pk when he has finished everything.

Re: Fresno F-15

Posted: 19 Dec 2014, 11:39
by Joseph29
What would be the easiest way to replace the F-16's from the WCANG package with these new F-15's?

Re: Fresno F-15

Posted: 19 Dec 2014, 15:21
by Firebird
The easiest way is quite a simple procedure.

First you need to take copies of the raw flightplan files supplied with the package.

1. Do not rename them, as this will ensure that the original bgl flightplans will be replaced.
2. Install the replacement F-15s in whichever folder and manner you desire.
3. Comment out any ONE line of the F-16s that you feel appropriate, in the Aircraft_MAIW_WCANG.txt file, and note the AC# number you chose. There are 21 F-16 plans and 20 F-15s.
4. Replace the titles of the remaining 20 F-16s EXACTLY with the 20 F-15 titles that you have.
5. In the FlightPlans_MAIW_WCANG.txt file comment out the line with the AC# that you commented out from the Aircraft_MAIW_WCANG.txt file.
6. For completeness, in the flightplan file, you could also amend the serial field in each AC# line that you have replaced with corresponding F-15 serial.
7. Use a compiler, such as AIFP, to recompile the new Traffic_MAIW_WCANG.bgl to pick up the F-15s.
8. For completeness and tidyness remove the relevant F-16 textures and fltsim entries, although by compiling over the top they will not get called by the sim.