Your textures should have names:
main - MyModel_T.bmp
light map - MyModel_L.bmp
If you use gmax / FSDS3 then don't forget to tick "HasLightMap" in MakeMDL Options Tab.
Check here:
FSDS Light textures: http://www.militaryaiworks.com/forum/vi ... highlight=
(light map issues on F-117)
and here:
AI T-37 Tweet Beta: http://www.militaryaiworks.com/forum/vi ... highlight=
(T-37 became reflective
