Big Brother Blue 2
Big Brother Blue 2
A couple more screenies
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- Fat Albert_5.JPG (49.79 KiB) Viewed 418 times
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- Fat Albert_2.JPG (50.4 KiB) Viewed 418 times
- Victory103
- Colonel
- Posts: 4072
- Joined: 13 Aug 2007, 03:35
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- Location: KPHX
That is exactly what I was getting at. It would require a custom texture set to represent the RATO (both flame and billowing smoke), changes to the conf. file to place the effect (lights that would be turned on and off), xml to actually turn it on and off (at beginning of takeoff roll and off at point where the gear is raised), a change to the FDE to get it to have a shorter than normal take off roll, steeper climb out, but normal approach and landing roll. All of this beyond my knowledge, but what a neat addition to AI to have all of that! Too bad no one has wanted to do a new, better, F18A in AI. The current one was done years ago, and is strictly minimum by todays standards, and don't think it is possible to texture the pilots, which need special textures for the helmets and blue flight suits. Wouldn't it be just sooooo cool?
Ron
Edit: My bad, a closer look at Lewis's pic's reveal that he has the helmets painted, can't tell about the flightsuits.
Ron
Edit: My bad, a closer look at Lewis's pic's reveal that he has the helmets painted, can't tell about the flightsuits.
- KevinJarvis
- Lieutenant Colonel
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