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Big Brother Blue 2

Posted: 24 Jan 2008, 18:46
by lewis
A couple more screenies

Posted: 24 Jan 2008, 22:06
by ronniegj
I wonder if it's feasible to define an fx to pretty up that steep takeoff? Anyone?

Ron

Posted: 25 Jan 2008, 01:07
by Victory103
Just thinking the same thing, and add the afterburner effect for the RATO's, now that would be cool.

Posted: 25 Jan 2008, 15:10
by ronniegj
That is exactly what I was getting at. It would require a custom texture set to represent the RATO (both flame and billowing smoke), changes to the conf. file to place the effect (lights that would be turned on and off), xml to actually turn it on and off (at beginning of takeoff roll and off at point where the gear is raised), a change to the FDE to get it to have a shorter than normal take off roll, steeper climb out, but normal approach and landing roll. All of this beyond my knowledge, but what a neat addition to AI to have all of that! Too bad no one has wanted to do a new, better, F18A in AI. The current one was done years ago, and is strictly minimum by todays standards, and don't think it is possible to texture the pilots, which need special textures for the helmets and blue flight suits. Wouldn't it be just sooooo cool?

Ron

Edit: My bad, a closer look at Lewis's pic's reveal that he has the helmets painted, can't tell about the flightsuits.

Posted: 25 Jan 2008, 16:22
by KevinJarvis
I have seen engine fire effects at Avsim before. I wonder if those could be modified or if it would just be easier to start from scratch.