Ali al Salem, Kuwait
Posted: 29 Mar 2008, 02:59
AS with the modellers, afcadding/scenery design takes work and concentration,so I switched off NAS Lemoore and went to OKAS - or maybe I just have a short attention span and needed the change.
So, I did some work with AFX doing an afcad for Ali al Salem, Kuwait, a location that FSX's stock afcad draws as just two runways (no aprons, taxiways or parking at all).
The Goolge satellite image
http://s195.photobucket.com/albums/z66/ ... Google.jpg
My afcad so far - 90% complete
http://s195.photobucket.com/albums/z66/ ... yafcad.jpg
Still needs more vehicle routes/roads for definiton, some square concrete stands in that "diamond area", and fencing.
Also been playing with Instant Scenery/SBuilderX for this location. I'd like to figureout how to replace the dirt surface area I had to use to cover the grass AFX/FSX defaulted to for the afcad. I'm trying to figure out how to do landclassing to replace that dirt with desert.
Note: I only have FSX so I have no idea if this will be backwards compatible with FS2004.
So, I did some work with AFX doing an afcad for Ali al Salem, Kuwait, a location that FSX's stock afcad draws as just two runways (no aprons, taxiways or parking at all).
The Goolge satellite image
http://s195.photobucket.com/albums/z66/ ... Google.jpg
My afcad so far - 90% complete
http://s195.photobucket.com/albums/z66/ ... yafcad.jpg
Still needs more vehicle routes/roads for definiton, some square concrete stands in that "diamond area", and fencing.
Also been playing with Instant Scenery/SBuilderX for this location. I'd like to figureout how to replace the dirt surface area I had to use to cover the grass AFX/FSX defaulted to for the afcad. I'm trying to figure out how to do landclassing to replace that dirt with desert.
Note: I only have FSX so I have no idea if this will be backwards compatible with FS2004.