Dear all,
ADE 1.20 has been released today. Very intensive testing and many enhancements have gone into this release. You can find the package on the ADE homepage and later today on AVSim and Flightsim.Com.
Cheers,
Martin
Airport Design Editor 1.20 released today
- gsnde
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Airport Design Editor 1.20 released today
Last edited by gsnde on 30 Mar 2008, 11:26, edited 2 times in total.
- gsnde
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Macc,
While there are utilities around to support AFCADs for both FSX and FS9, ADE is completely focused on FSX. The good thing is that it follows the FSX SDK by the letter.
I have seen tools around to convert AFCADs from one version to the other, but you always have to be very careful about what you might cause by using them.
There is much more to an airport than the optical layout. And when it comes to "invisible" things like approaches, you can not really see and control what such conversions tools do with a file, if you are not very much aware of how it is supposed to be and can read the resulting XML code.
Cheers,
Martin
While there are utilities around to support AFCADs for both FSX and FS9, ADE is completely focused on FSX. The good thing is that it follows the FSX SDK by the letter.
I have seen tools around to convert AFCADs from one version to the other, but you always have to be very careful about what you might cause by using them.
There is much more to an airport than the optical layout. And when it comes to "invisible" things like approaches, you can not really see and control what such conversions tools do with a file, if you are not very much aware of how it is supposed to be and can read the resulting XML code.
Cheers,
Martin
AFX has some serious drawbacks. It uses invisible objects to carry out exclusions and does not work according to the FSX SDK. So the FSX afcads produced can cause problems within FSX and for the user. There are even some unofficial workarounds. None of this is needed for ADE which strictly follows the SDK requirements.
Which way is up?


- gsnde
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A patch has been released for Airport Design Editor which updates the installation to version 01.22.0. To receive it please select menu Help / Check for Update.
This is the change log:
NEW
● Thumbnails are now available for land class
● ADE can now place terrain vector elements such as roads, steams etc
CHANGED
● 'Display only' objects have been unlocked and can be moved, modified or deleted
● Heading for generic buildings can now be set in the properties dialog
● ADE now saves the source xml for an airport when compiled
FIXED
● Bug that caused problems with certain regional settings
● Bug that stopped some modes being changed unless the user went to pointer mode first
● Undo/Redo problem and potential CTD when adding terrain polygons
Further a new utility (ADE Environment Test Tool) is included in the package. You should use it to check your environment for possible issues which would cause ADE to fail.
Cheers,
Martin
This is the change log:
NEW
● Thumbnails are now available for land class
● ADE can now place terrain vector elements such as roads, steams etc
CHANGED
● 'Display only' objects have been unlocked and can be moved, modified or deleted
● Heading for generic buildings can now be set in the properties dialog
● ADE now saves the source xml for an airport when compiled
FIXED
● Bug that caused problems with certain regional settings
● Bug that stopped some modes being changed unless the user went to pointer mode first
● Undo/Redo problem and potential CTD when adding terrain polygons
Further a new utility (ADE Environment Test Tool) is included in the package. You should use it to check your environment for possible issues which would cause ADE to fail.
Cheers,
Martin