Scenery Transparency Problem

Let's hear all about the eye candy at those military bases.
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MIKE JG
MAIW Veteran
MAIW Veteran
Posts: 10976
Joined: 12 Aug 2006, 02:25
Version: MSFS

Scenery Transparency Problem

Post by MIKE JG »

Ok here's a good one for you guys. What the heck is going on here? In the image, the top picture is taken looking through a fence I created at a building I created. All is good.

Move the view to the opposite end of the fence and rotate the viewpoint to look back at the same structure, and like magic, the structure goes transparent as well.

To make the fence in FSDS, I'm using two one sided polys, placed back to back and then using a fence texture with and alpha channel to make it "see through"

I'm saving the fence texture as a DXT3 image with an alpha channel.

Looking through the FSDeveloper forums, there is some indication that this may be related to drawing order.

I've also notice this same problem with the transparent canopies our modelers use on their aircraft. For example go look at an F-15 in one of the HAS at Lakenheath. Look through the canopy and you will not see the HAS side wall that should be behind it.

So anyone know any way to fix this issue?
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Fence Issue.jpg
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-Mike G.

Recovering flight sim addict, constant lurker.

Check out my real life RV-8 build here: RV-8 Builder Log
Stevo
Second Lieutenant
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Posts: 31
Joined: 27 Sep 2007, 18:02

Post by Stevo »

Hi

Try saving the texture as DXT1 with mipmaps, see if that makes a difference. I'm not saying it will though, LOL

You could also try 8bit with mips.

The drawing order thing does sound familiar

Stevo ;)
Rimmer: Step up to red alert.
Kryten: Sir, are you absolutely sure? It does mean changing the bulb.
MIKE JG
MAIW Veteran
MAIW Veteran
Posts: 10976
Joined: 12 Aug 2006, 02:25
Version: MSFS

Post by MIKE JG »

Steve, I think that worked (saving it as a DXT1). Thanks. :drink:
-Mike G.

Recovering flight sim addict, constant lurker.

Check out my real life RV-8 build here: RV-8 Builder Log
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