Airfield tractor ?

Let's hear all about the eye candy at those military bases.
Post Reply
User avatar
Superbuggz
Second Lieutenant
Second Lieutenant
Posts: 97
Joined: 02 Apr 2008, 10:27
Version: FS9
Location: EHAM

Airfield tractor ?

Post by Superbuggz »

Does anyone know if an airfield tractor exists, which can be made to pull aircraft around the field ?
I feel like this would add to the realism of an airfield....
Ruud
--
User avatar
RipPipPip
Lieutenant Colonel
Lieutenant Colonel
Posts: 871
Joined: 11 Aug 2006, 20:57
Version: FS9
Location: Between EPWA & EPBC, that's north of Krakozhia (?)

Post by RipPipPip »

Hi Ruud!

Do you mean a tractor towing AI plane?
It is possible, such a tractor should be built "into" a model itself though.

Nice idea anyway
8)
"For a few FPS more"
Image
Rysiek Winawer
User avatar
Superbuggz
Second Lieutenant
Second Lieutenant
Posts: 97
Joined: 02 Apr 2008, 10:27
Version: FS9
Location: EHAM

Post by Superbuggz »

More like an AI tractor/aircraft combo..... moving at an altitude of 0 feet and with a speed of approx 10 knots from one shelter to the other...

It would mean a new one has to be created with every different aircraft type that is desired, but could be fun though......
Ruud
--
User avatar
BadPvtDan
MAIW Staff
MAIW Staff
Posts: 3790
Joined: 11 Aug 2006, 21:14
Version: FSX
Location: Round Rock, TX
Contact:

Post by BadPvtDan »

I think it would definitely have to be built into the model to make it work right.
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
User avatar
Savage
Captain
Captain
Posts: 287
Joined: 15 Aug 2006, 11:01
Version: FS9
Location: EGNT

Post by Savage »

I 'think' the Aiver CN235 model had something like this, albeit only on shutdown.
User avatar
Cianofranc
Captain
Captain
Posts: 204
Joined: 17 Aug 2006, 08:53
Version: FS9
Location: Italy

Post by Cianofranc »

If you download LIPX project made by "ISD project" (www.isdproject.com) you can see a "follow me" car commanded by NAV2 frequency.

You land at LIPX, and, until you leave the runway close to the main parking area, if you set the right NAV2 frequency, you see a "follow me" car that drive you to the right parking spot.

Maybe it'll be what you seek, with the right modifications.
Contact ISD project.

Cheers

Luciano
scottr5213
Captain
Captain
Posts: 393
Joined: 07 Dec 2006, 03:33
Version: FS9
Location: Atlanta Ga

Post by scottr5213 »

I tried to check out that web site and its gone or down.
User avatar
Superbuggz
Second Lieutenant
Second Lieutenant
Posts: 97
Joined: 02 Apr 2008, 10:27
Version: FS9
Location: EHAM

Post by Superbuggz »

Cianofranc wrote:You land at LIPX, and, until you leave the runway close to the main parking area, if you set the right NAV2 frequency, you see a "follow me" car that drive you to the right parking spot.
Luciano
Sounds like a fun object too, but my idea is basically just meant to be some moving scenery, independent of your aircraft
Ruud
--
User avatar
gsnde
MAIW Admin
MAIW Admin
Posts: 4529
Joined: 05 Apr 2007, 08:13
Version: P3D
Location: South-West Germany
Contact:

Post by gsnde »

Daniel has made a commercial version of the Follow Me Car. It works very well and he intends to make it even better. You can find it here. It is for FSX only, though.

Cheers,
Martin
User avatar
bismarck
MAIW Developer
MAIW Developer
Posts: 2377
Joined: 04 Jan 2007, 14:35
Version: FS9
Location: Milan,Italy

Post by bismarck »

scottr5213 wrote:I tried to check out that web site and its gone or down.
Scot,the site is down from a couple of month. :cry:

BTW,if you want to try that scenery you can find it on avsim.
Search for ISDProject or Villafranca
Image
User avatar
Cianofranc
Captain
Captain
Posts: 204
Joined: 17 Aug 2006, 08:53
Version: FS9
Location: Italy

Post by Cianofranc »

The correct filename is: isd_LIPX2006.zip
You can see cars and trucks move on the highway, and other scenery automations.
That's it.
Cheers
Luciano
Post Reply