RAF Coningsby

Let's see em! Please use a third party image hoster such as photobucket.com or postimage.org and copy the link to the screenshot here between image tags.
User avatar
rocket_26_
MAIW Developer
MAIW Developer
Posts: 301
Joined: 29 Aug 2006, 05:28
Version: P3D
Location: EGXW

RAF Coningsby

Post by rocket_26_ »

A sneak peak at what we have been working on the last couple of months. This is about 50% complete:
Last edited by rocket_26_ on 17 Oct 2008, 20:30, edited 3 times in total.
aerogator

Post by aerogator »

Looks great! Are those weathered roofs photoreal or is that a paint process?
User avatar
rocket_26_
MAIW Developer
MAIW Developer
Posts: 301
Joined: 29 Aug 2006, 05:28
Version: P3D
Location: EGXW

Post by rocket_26_ »

aerogator wrote:Looks great! Are those weathered roofs photoreal or is that a paint process?
I assume you mean the hanger roofs. They are heavily edited but were originally taken from a photo.
aerogator

Post by aerogator »

I assume you mean the hanger roofs. They are heavily edited but were originally taken from a photo.
Yes, I do. Well, they look really good. Great job! :D
MIKE JG
MAIW Veteran
MAIW Veteran
Posts: 10976
Joined: 12 Aug 2006, 02:25
Version: MSFS

Post by MIKE JG »

Well about all I know is that it's a British base somewhere...........but it looks great! :wink:
-Mike G.

Recovering flight sim addict, constant lurker.

Check out my real life RV-8 build here: RV-8 Builder Log
sprocky
Major
Major
Posts: 765
Joined: 26 Feb 2007, 09:33
Version: FS9
Location: 40kms west of EDHI (Airbus)

Post by sprocky »

How I hate those great teasers when I need to wait a longer period still :cry:

BTW: I have exchanged my laptop HDD in favour of a bigger sized one. This caused me to download some "Bits" :wink: updating/expanding my AI traffic.
Jan
Former technician in MFG2 at ETME (home base of PANAVIA The flying computer TORNADO. sadly closed now)
User avatar
Firebird
MAIW Admin
MAIW Admin
Posts: 12396
Joined: 11 Aug 2006, 21:04
Version: FS9
Location: EGLL

Post by Firebird »

Ian has spent a long time in the preparation stage, so although his statement about it being 50% complete can be slightly misleading.

What I can say about it is that this version of Coningsby is far more detailed than the original and is now accurate in the sense of using satellite images now and yet decreases the impact upon your frame rate despite having fencing added as part of the base.

You will definitely notice the upgrade and only in good ways, and shouldn't be too long Sprocky :D .
Steve
_______________________________________________________
Image
Quid Si Coelum Ruat
_______________________________________________________
User avatar
rocket_26_
MAIW Developer
MAIW Developer
Posts: 301
Joined: 29 Aug 2006, 05:28
Version: P3D
Location: EGXW

Post by rocket_26_ »

Thanks for the comments. :) I have spent the last two months building this scenery and it is starting to look like Coningsby. When I say 50 % complete it may be misleading as there is a lot modelled. However time wise it is about half way there, it will take another two months to finish in my estimation. The reason is because of the detail I am putting into this. I have 500 or so on base pictures so I am putting them to good use :wink: .

Once finished it will be released promptly as I have had Steve(Firebird) testing updates since the start so any problems are dealt with as I go. So far frames are higher than the previous version despite having over twice as many objects. I would like to point out for those users with FSX that this does work in FSX. However performance isnt as good but I will fix that later in the year when I recompile all the models for FSX.

Also on the days that I get fed up with this scenery I am working on a new version of Lakenheath which like CGY is built using none of the original sceneries models. I recently had a on base visit to Lakenheath and took 500+ pictures of buildings so I have enough material to improve on the old scenery.

Cheers

Ian
Fastair
Captain
Captain
Posts: 224
Joined: 03 Jan 2008, 01:09
Version: FS9
Location: Another desert

Post by Fastair »

Great work and thank you for your updates. Will look forward to seeing the results........

Regards,
User avatar
delbydoo
Colonel
Colonel
Posts: 1889
Joined: 11 Aug 2006, 19:24
Version: FS9

Post by delbydoo »

It is always spooky looking at scenery from FS that you drive past in real life almost every day - this looks fantastic rocket and the textures you have used look really good - have to say though, hope the Tornado shot was done carefully, they must have been on a ladder in the middle of the road!! Mind you with some of the people that go down there that wouldn't surprise me.....great work, look forward to getting my hands on this. 8) 8)
User avatar
MACC
Major
Major
Posts: 458
Joined: 26 Dec 2007, 18:43
Version: FS9
Location: Elgin (EGQS)

Post by MACC »

Looking superb Ian, brilliant Textures!!
Image
User avatar
rocket_26_
MAIW Developer
MAIW Developer
Posts: 301
Joined: 29 Aug 2006, 05:28
Version: P3D
Location: EGXW

Post by rocket_26_ »

A few new screens of the current progress. I would think the scenery is around the 70% complete mark now. Frames are still remaining good and I havnt even begun LOD'ing all my models yet.


3 Squadron Entrance
Image

29 Squadron Hanger, with the fuel bowser parking area in front

Image

ATC Van

Image

3 Squadron Operations complex

Image

Engine Bay

Image

11 Squadron HAS complex and QRA
Image

Looking towards the ASP

[Image

VASS

Image
User avatar
rocket_26_
MAIW Developer
MAIW Developer
Posts: 301
Joined: 29 Aug 2006, 05:28
Version: P3D
Location: EGXW

Post by rocket_26_ »

A few new screenies, not done too much the last few weeks, especially this week as have been enjoying the heat wave. The bright blocks are untextured models before anyone asks lol.

Image

Image

Image



Image

Image

Image

Image

Still have loads to do but am slowly plugging away.
Ford Friendly
Lieutenant Colonel
Lieutenant Colonel
Posts: 823
Joined: 08 Jul 2007, 22:15
Version: FS9

Post by Ford Friendly »

I'm not the fanboy type.

But these shots show some definite artistry!
Trevytt2004
First Lieutenant
First Lieutenant
Posts: 169
Joined: 30 Nov 2006, 22:31
Version: P3D

Post by Trevytt2004 »

Very impressive work, pushing new boundries......again!

Sometime ago i asked if Mildenhall was being considered, as you have mentioned when you're bored you switch to a new version of Lakenheath, is EGUN getting some magic too??

keep up the good work!
User avatar
rocket_26_
MAIW Developer
MAIW Developer
Posts: 301
Joined: 29 Aug 2006, 05:28
Version: P3D
Location: EGXW

Post by rocket_26_ »

Trevytt2004 wrote:Very impressive work, pushing new boundries......again!

Sometime ago i asked if Mildenhall was being considered, as you have mentioned when you're bored you switch to a new version of Lakenheath, is EGUN getting some magic too??

keep up the good work!
Unfortunatly I have very little material to work from with Mildenhall. If I come accross the opportunity for a base visit like I did with Lakenheath I might consider it if I get enough material.

I am turning my attention to the redundant USAFE bases over here once CGY is finished as I have a big interest in them. I also have 1000s of pics of them.
User avatar
TheAaron.com
Second Lieutenant
Second Lieutenant
Posts: 85
Joined: 25 Jun 2008, 00:34
Version: FS9
Location: Ipswich, Uk

Post by TheAaron.com »

Great Work There Indeed,

I So Hope This Will Work In Fsx 8)

One More Thing Is There Any Chance In Modelling Horncastle As Its A Famous Land Mark Near Coningsby And Maybe A Few Spotters And Cars Outside The Base :)

Is There Perimeter Fencing :?

Great Work,
User avatar
Firebird
MAIW Admin
MAIW Admin
Posts: 12396
Joined: 11 Aug 2006, 21:04
Version: FS9
Location: EGLL

Post by Firebird »

Hi there,

I have been helping Ian test v2 so I can answer a few questions, without putting words into his mouth, as obviously his word is the definitive one.

Yes Ian is doing an FSX version. No there has been no talk or plans to do any scenery of Horncastle. Yes it does have perimeter fencing.

On the subject of cars and spotters, I believe that there will be cars but I can't be more definite than that,
Steve
_______________________________________________________
Image
Quid Si Coelum Ruat
_______________________________________________________
User avatar
TheAaron.com
Second Lieutenant
Second Lieutenant
Posts: 85
Joined: 25 Jun 2008, 00:34
Version: FS9
Location: Ipswich, Uk

Post by TheAaron.com »

Thats Great New About The Fsx Version :D The Typhoons Work On Fsx Its Just When They Get Further Away There Canopies Go Grey But Thats No Biggie :) Harries Also Work Fine With Fsx, So Where Ok On The Ai Side :D

Nice To Hear Cars Are Going To Be Placed, Thats Gives It That More Raf Base Feel :P

As For Horncastle No Worries :D

Thanks, :wink:
User avatar
TheAaron.com
Second Lieutenant
Second Lieutenant
Posts: 85
Joined: 25 Jun 2008, 00:34
Version: FS9
Location: Ipswich, Uk

Post by TheAaron.com »

I Take That Back :lol: Will The Typhoons See An Update :D Now i have installed service packs there cockpit (inside) is all grey but there canopy is not, Hope they do get a reworkd :roll:

Cheers 8)
Post Reply