FSDS help
Make the whole model the current part by pressing "A" and then rotate it 180*. There is no way to change the default views.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
- nickblack423
- MAIW Veteran
- Posts: 2155
- Joined: 11 Aug 2006, 21:43
- Version: FS9
- Location: Ipswich, UK
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MACC, select the point mode, draw a highlight box around the points on the end of the tube that you want to "cap" so to speak, select polygon from the menus, not the polygon mode button, then select "make poly from selected points" option. That should add an end to your tube.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Never tried thatMACC, select the point mode, draw a highlight box around the points on the end of the tube that you want to "cap" so to speak, select polygon from the menus, not the polygon mode button, then select "make poly from selected points" option. That should add an end to your tube.



Don't feel bad Jake, I just read that tip a couple weeks ago myself over on Adam Howe's FSDS design blog.
http://www.abacuspub.com/adam/blog/
http://www.abacuspub.com/adam/blog/
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Cheers guys for the tip, i'm keen to learn and because i couldnt access the internet and had free time i just redid the fuselage etc; again.
I have to say, once you get into modelling its alot easier than i thought it would be, but then again, im only at LOD1 so i better not speak too soon, more pics will be up soon.
Macc
I have to say, once you get into modelling its alot easier than i thought it would be, but then again, im only at LOD1 so i better not speak too soon, more pics will be up soon.
Macc
It doesn't always do what you want it to do though. It seems to work ok for creating the end of a tube but for other parts, sometimes it creates a really weird polygon that won't take a texture like you want it to.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Now that one is way over my head.........
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
- nickblack423
- MAIW Veteran
- Posts: 2155
- Joined: 11 Aug 2006, 21:43
- Version: FS9
- Location: Ipswich, UK
- Contact:
Macc,
There must be a way of doing so. If you have the panel SDK from Microsoft there is a document in there called Parameters, this shows all the controls that you can use in MakeMDLs XML coding. Sometimes it takes alot of trial and error to achieve the correct results but here is what it says about environment controls
Environment Data
Simulation Variable Description
AMBIENT DENSITY Self Explanatory
AMBIENT TEMPERATURE Self Explanatory
AMBIENT PRESSURE Self Explanatory
AMBIENT WIND VELOCITY Self Explanatory
AMBIENT WIND DIRECTION Self Explanatory
AMBIENT WIND X Wind component in East/West
AMBIENT WIND Y Wind component in vertical direction
AMBIENT WIND Z Wind component in North/South direction
AMBIENT PRECIP STATE Precip state (bit field)
AIRCRAFT WIND X Wind component in aircraft lateral axis
AIRCRAFT WIND Y Wind component in aircraft vertical axis
AIRCRAFT WIND Z Wind component in aircraft longitudinal axis
BAROMETER PRESSURE Self Explanatory
SEA LEVEL PRESSURE Self Explanatory
TOTAL AIR TEMPERATURE Self Explanatory
WINDSHIELD RAIN EFFECT AVAILABLE Is visual effect available on this aircraft (bool)
These Capitals entries can be used to control something via xml. Maybe if you have a play or talk to Steve, Rysiek and Weescotty, see what you can come up with. I'm afraid I dont have time to test it myself at the moment otherwise I would.
Nick
There must be a way of doing so. If you have the panel SDK from Microsoft there is a document in there called Parameters, this shows all the controls that you can use in MakeMDLs XML coding. Sometimes it takes alot of trial and error to achieve the correct results but here is what it says about environment controls
Environment Data
Simulation Variable Description
AMBIENT DENSITY Self Explanatory
AMBIENT TEMPERATURE Self Explanatory
AMBIENT PRESSURE Self Explanatory
AMBIENT WIND VELOCITY Self Explanatory
AMBIENT WIND DIRECTION Self Explanatory
AMBIENT WIND X Wind component in East/West
AMBIENT WIND Y Wind component in vertical direction
AMBIENT WIND Z Wind component in North/South direction
AMBIENT PRECIP STATE Precip state (bit field)
AIRCRAFT WIND X Wind component in aircraft lateral axis
AIRCRAFT WIND Y Wind component in aircraft vertical axis
AIRCRAFT WIND Z Wind component in aircraft longitudinal axis
BAROMETER PRESSURE Self Explanatory
SEA LEVEL PRESSURE Self Explanatory
TOTAL AIR TEMPERATURE Self Explanatory
WINDSHIELD RAIN EFFECT AVAILABLE Is visual effect available on this aircraft (bool)
These Capitals entries can be used to control something via xml. Maybe if you have a play or talk to Steve, Rysiek and Weescotty, see what you can come up with. I'm afraid I dont have time to test it myself at the moment otherwise I would.
Nick
- RipPipPip
- Lieutenant Colonel
- Posts: 871
- Joined: 11 Aug 2006, 20:57
- Version: FS9
- Location: Between EPWA & EPBC, that's north of Krakozhia (?)
I can confirm, that XML code from "environment' group does work on AI
(look at An-2 model with conditional wheels/skiis depending on month of a year).
Just put "E:" instead of "A:" in a code.
I would vote for this one variable:
AMBIENT PRECIP STATE Precip state (bit field)
(look at An-2 model with conditional wheels/skiis depending on month of a year).
Just put "E:" instead of "A:" in a code.
I would vote for this one variable:
AMBIENT PRECIP STATE Precip state (bit field)
"For a few FPS more"

Rysiek Winawer

Rysiek Winawer