FSDS help

Discussion, tutorials,hints and tips relating to designing military ai aircraft.
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MACC
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FSDS help

Post by MACC »

Might seem like a novice question but i cant find it anywhere.

How do you change the views from Top, Back and Right to other like Bottom, Front and Left?

thanks,
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Post by BadPvtDan »

I believe you can't.
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Post by RipPipPip »

You do can not.
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Post by MIKE JG »

Make the whole model the current part by pressing "A" and then rotate it 180*. There is no way to change the default views.
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Post by MACC »

MIKE JG wrote:Make the whole model the current part by pressing "A" and then rotate it 180*. There is no way to change the default views.
Ok thanks everyone.
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Post by nickblack423 »

You shouldnt need to anyway Macc? Left is the opposite of Right view, etc. etc.

You will have to flip your background views if you need to.

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Post by MACC »

I need a bit of help from one of the maestros.

When i create a box to make the tail it only has polys for the edges, how do i change that?
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Post by aerogator »

Not sure I understand your question. I always use a tube when making parts. Its more "flexible" as far as being able to be shaped. You can have as many or as few sections and points as you need.
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Post by MACC »

Ah ok, that answers my question.

The other question is that when you make a tube you can choose to close ends left/top/front and/or right/bottom/back and i forgot to tick both, is there a way i can change that without having to remodel the section?

Thanks alot,
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Post by MIKE JG »

MACC, select the point mode, draw a highlight box around the points on the end of the tube that you want to "cap" so to speak, select polygon from the menus, not the polygon mode button, then select "make poly from selected points" option. That should add an end to your tube.
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Post by aerogator »

MACC, select the point mode, draw a highlight box around the points on the end of the tube that you want to "cap" so to speak, select polygon from the menus, not the polygon mode button, then select "make poly from selected points" option. That should add an end to your tube.
Never tried that :D . Learn something new every day. :) I usually just build in the polys one at a time :roll:
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Post by MIKE JG »

Don't feel bad Jake, I just read that tip a couple weeks ago myself over on Adam Howe's FSDS design blog.

http://www.abacuspub.com/adam/blog/
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Post by MACC »

Cheers guys for the tip, i'm keen to learn and because i couldnt access the internet and had free time i just redid the fuselage etc; again.

I have to say, once you get into modelling its alot easier than i thought it would be, but then again, im only at LOD1 so i better not speak too soon, more pics will be up soon.

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Post by BadPvtDan »

Hell, I didn't know that either.
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
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Post by MIKE JG »

It doesn't always do what you want it to do though. It seems to work ok for creating the end of a tube but for other parts, sometimes it creates a really weird polygon that won't take a texture like you want it to.
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Post by MACC »

Another question; is it possible to make it do an animation only in rain/snow? I'm thinkning windscreen wipers.

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Post by MIKE JG »

Now that one is way over my head.........
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Post by nickblack423 »

Macc,

There must be a way of doing so. If you have the panel SDK from Microsoft there is a document in there called Parameters, this shows all the controls that you can use in MakeMDLs XML coding. Sometimes it takes alot of trial and error to achieve the correct results but here is what it says about environment controls

Environment Data

Simulation Variable Description
AMBIENT DENSITY Self Explanatory
AMBIENT TEMPERATURE Self Explanatory
AMBIENT PRESSURE Self Explanatory
AMBIENT WIND VELOCITY Self Explanatory
AMBIENT WIND DIRECTION Self Explanatory
AMBIENT WIND X Wind component in East/West
AMBIENT WIND Y Wind component in vertical direction
AMBIENT WIND Z Wind component in North/South direction
AMBIENT PRECIP STATE Precip state (bit field)
AIRCRAFT WIND X Wind component in aircraft lateral axis
AIRCRAFT WIND Y Wind component in aircraft vertical axis
AIRCRAFT WIND Z Wind component in aircraft longitudinal axis
BAROMETER PRESSURE Self Explanatory
SEA LEVEL PRESSURE Self Explanatory
TOTAL AIR TEMPERATURE Self Explanatory
WINDSHIELD RAIN EFFECT AVAILABLE Is visual effect available on this aircraft (bool)

These Capitals entries can be used to control something via xml. Maybe if you have a play or talk to Steve, Rysiek and Weescotty, see what you can come up with. I'm afraid I dont have time to test it myself at the moment otherwise I would.

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Post by MACC »

Wow thanks nick, so moving windscreen wipers aren't impossible.

Thanks again,
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Post by RipPipPip »

I can confirm, that XML code from "environment' group does work on AI
(look at An-2 model with conditional wheels/skiis depending on month of a year).
Just put "E:" instead of "A:" in a code.

I would vote for this one variable:
AMBIENT PRECIP STATE Precip state (bit field)
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