Page 1 of 2
FSDS help
Posted: 19 Oct 2008, 18:22
by MACC
Might seem like a novice question but i cant find it anywhere.
How do you change the views from Top, Back and Right to other like Bottom, Front and Left?
thanks,
Macc
Posted: 19 Oct 2008, 18:49
by BadPvtDan
I believe you can't.
Posted: 19 Oct 2008, 19:25
by RipPipPip
You do can not.
Posted: 19 Oct 2008, 21:19
by MIKE JG
Make the whole model the current part by pressing "A" and then rotate it 180*. There is no way to change the default views.
Posted: 20 Oct 2008, 11:12
by MACC
MIKE JG wrote:Make the whole model the current part by pressing "A" and then rotate it 180*. There is no way to change the default views.
Ok thanks everyone.
Posted: 20 Oct 2008, 13:18
by nickblack423
You shouldnt need to anyway Macc? Left is the opposite of Right view, etc. etc.
You will have to flip your background views if you need to.
Nick
Posted: 28 Oct 2008, 17:05
by MACC
I need a bit of help from one of the maestros.
When i create a box to make the tail it only has polys for the edges, how do i change that?
Posted: 28 Oct 2008, 18:12
by aerogator
Not sure I understand your question. I always use a tube when making parts. Its more "flexible" as far as being able to be shaped. You can have as many or as few sections and points as you need.
Posted: 28 Oct 2008, 18:37
by MACC
Ah ok, that answers my question.
The other question is that when you make a tube you can choose to close ends left/top/front and/or right/bottom/back and i forgot to tick both, is there a way i can change that without having to remodel the section?
Thanks alot,
Macc
Posted: 28 Oct 2008, 19:06
by MIKE JG
MACC, select the point mode, draw a highlight box around the points on the end of the tube that you want to "cap" so to speak, select polygon from the menus, not the polygon mode button, then select "make poly from selected points" option. That should add an end to your tube.
Posted: 28 Oct 2008, 21:08
by aerogator
MACC, select the point mode, draw a highlight box around the points on the end of the tube that you want to "cap" so to speak, select polygon from the menus, not the polygon mode button, then select "make poly from selected points" option. That should add an end to your tube.
Never tried that

. Learn something new every day.

I usually just build in the polys one at a time

Posted: 28 Oct 2008, 21:13
by MIKE JG
Don't feel bad Jake, I just read that tip a couple weeks ago myself over on Adam Howe's FSDS design blog.
http://www.abacuspub.com/adam/blog/
Posted: 28 Oct 2008, 21:44
by MACC
Cheers guys for the tip, i'm keen to learn and because i couldnt access the internet and had free time i just redid the fuselage etc; again.
I have to say, once you get into modelling its alot easier than i thought it would be, but then again, im only at LOD1 so i better not speak too soon, more pics will be up soon.
Macc
Posted: 29 Oct 2008, 00:59
by BadPvtDan
Hell, I didn't know that either.
Posted: 29 Oct 2008, 01:25
by MIKE JG
It doesn't always do what you want it to do though. It seems to work ok for creating the end of a tube but for other parts, sometimes it creates a really weird polygon that won't take a texture like you want it to.
Posted: 29 Oct 2008, 17:03
by MACC
Another question; is it possible to make it do an animation only in rain/snow? I'm thinkning windscreen wipers.
Macc
Posted: 29 Oct 2008, 19:50
by MIKE JG
Now that one is way over my head.........
Posted: 29 Oct 2008, 21:07
by nickblack423
Macc,
There must be a way of doing so. If you have the panel SDK from Microsoft there is a document in there called Parameters, this shows all the controls that you can use in MakeMDLs XML coding. Sometimes it takes alot of trial and error to achieve the correct results but here is what it says about environment controls
Environment Data
Simulation Variable Description
AMBIENT DENSITY Self Explanatory
AMBIENT TEMPERATURE Self Explanatory
AMBIENT PRESSURE Self Explanatory
AMBIENT WIND VELOCITY Self Explanatory
AMBIENT WIND DIRECTION Self Explanatory
AMBIENT WIND X Wind component in East/West
AMBIENT WIND Y Wind component in vertical direction
AMBIENT WIND Z Wind component in North/South direction
AMBIENT PRECIP STATE Precip state (bit field)
AIRCRAFT WIND X Wind component in aircraft lateral axis
AIRCRAFT WIND Y Wind component in aircraft vertical axis
AIRCRAFT WIND Z Wind component in aircraft longitudinal axis
BAROMETER PRESSURE Self Explanatory
SEA LEVEL PRESSURE Self Explanatory
TOTAL AIR TEMPERATURE Self Explanatory
WINDSHIELD RAIN EFFECT AVAILABLE Is visual effect available on this aircraft (bool)
These Capitals entries can be used to control something via xml. Maybe if you have a play or talk to Steve, Rysiek and Weescotty, see what you can come up with. I'm afraid I dont have time to test it myself at the moment otherwise I would.
Nick
Posted: 29 Oct 2008, 21:58
by MACC
Wow thanks nick, so moving windscreen wipers aren't impossible.
Thanks again,
Macc
Posted: 30 Oct 2008, 06:24
by RipPipPip
I can confirm, that XML code from "environment' group does work on AI
(look at An-2 model with conditional wheels/skiis depending on month of a year).
Just put "E:" instead of "A:" in a code.
I would vote for this one variable:
AMBIENT PRECIP STATE Precip state (bit field)