SBAI Tu-22 'Blinder' for everyone

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RipPipPip
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SBAI Tu-22 'Blinder' for everyone

Post by RipPipPip »

Please allow me to show to you all,
what Sergey 'sib2217' Bunevitch did/does in military AI area.
The following stuff may be used by MAIW as a base for possible packages.

SBAI Tu-22
http://library.avsim.net/search.php?Cat ... hange+View
Following screens show Mike Pearson's repaints:
Mike:
I have completed basic schemes for early/late Iraqi, and Libyan; fortunately, they share a common camo scheme....
Image


Mike:
The bottom aircraft, Red 61, is the original paint, I found a much clearer dragon graphic for it. I'm not sure if the 121st is Naval Aviation, the mermaid on the tail of Red 84 made me think about it. Anyways, I will do a few more 'generic' paints with no art, to mix in with these. Red 32 flew 21 combat missions, and I have painted this one before on Ito's model. I am done with this model for a couple of days at least.
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Last edited by RipPipPip on 09 Nov 2008, 21:46, edited 3 times in total.
"For a few FPS more"
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Rysiek Winawer
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Post by Ford Friendly »

Definitely lookig forward to the release of these. I always thought they looked "mean" in the real world, much moreso than anything the US manufactured. (Okay, looking "mean" is weapons-effect worthless, but in the MSFS sim itself, appearances are important.)
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Post by RipPipPip »

A new model (no refueling stuff), enhanced textures:

Tu-22K Blinder B, Libyan AF (1979 and 1972):
Image


Tu-22K Blinder B, Iraqi AF (1989 and 1972):
Image
"For a few FPS more"
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Post by mikeblaze »

The Blinder is not mean, it is absolutely bad-a##, with its raked lines.....

Here is the final paint list, two models but six variants, for release soon....

[img]j:\my%20uploads\sbai%20tu22a%20libya.jpg[/img]

[img]j:\my%20uploads\sbai%20tu22r%20iraq.jpg[/img]

[img]j:\my%20uploads\sbai%20tu22kd%20121%20tbap.jpg[/img]

[img]j:\my%20uploads\sbai%20tu22rd%20341%20tbap.jpg[/img]

[img]j:\my%20uploads\sbai%20tu22pd%20341%20tbap.jpg[/img]

[img]j:\my%20uploads\sbai%20tu22rkd%20ukaf.jpg[/img]
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Post by RipPipPip »

"For a few FPS more"
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Post by Ford Friendly »

Nice. Will try to get a couple of screenshots up later this morning.
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Post by RipPipPip »

How about Tu-22UB version?

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Post by Firebird »

Oh yes please!
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Post by RipPipPip »

Wait a little, please.
There will be a new pack send to Avsim.com, both single/double enhanced models + enhanced paintkit and repaints (if Mike will want to change some of these testures once again...).
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Post by KevinJarvis »

First let me reiterate. The release of these Soviet models is a wonderful surprise and much needed.

And I realize that Mike Pearson is a fantastic repainter and quite prolific.

But, if I may, why do repainters release single layer paintkits?

I'll end up redrawing all the panel lines and the hardware but I would think a layered kit is preferred by all repainters.

Am I just lazy or what? :lol:
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Post by MIKE JG »

Kevin I think that some painters are not sure what format to release a kit in. Seems like PhotoShop or Paint Shop Pro are the best formats but not everyone uses those applications to do the paints.

The other reason, and call it what you will, but I totally understand why, might be that a guy doesn't want to just give up all his hard work in the form of a great paintkit that makes it very easy for anyone to make a great texture for an aircraft.

Sort of protecting your turf a little if you know what I mean.

Just my 2 worthless cents.......

BTW, I stole your edge effect for my new siggie. :P
Last edited by MIKE JG on 05 Nov 2008, 06:39, edited 1 time in total.
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Post by RipPipPip »

Mmmm, guys, I will find out what's the reason ...
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Post by Bell 209 »

KevinJarvis wrote: And I realize that Mike Pearson is a fantastic repainter and quite prolific.

But, if I may, why do repainters release single layer paintkits?
Maybe because some of us don't have the skills to build multi-layer psd versions - making the models is time-consuming enough for me!
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Post by RipPipPip »

Hey guys, nothing wrong here, let's take another look into what we have attached to base model download:

Code: Select all

3145782  	3-Nov-08  	20:56  	SBAI TU22/Paint Kit/Ai-sib_Tu-22.bmp
3905963  	3-Nov-08  	20:55  	SBAI TU22/Paint Kit/Ai-sib_Tu-22.psp
3145782  	3-Nov-08  	09:39  	SBAI TU22/Paint Kit/Ai-sib_Tu-22_L.bmp
 978831  	3-Nov-08  	20:56  	SBAI TU22/Paint Kit/Ai-sib_Tu-22_L.psp
I see Paint Shop Pro files here.
So you have to have PSP to open them correctly, Photoshop is a no-go here.

I can not download them from here now, so I can not look inside, though.
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Post by MIKE JG »

Hmmm........might be something wrong with the file formats in there. There are indeed two paint kit files that have the ".psp" extension but I cannot open them up using Paint Shop Pro.
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Post by KevinJarvis »

Thanks for the replys everyone.

And I just want to reiterate that I'm not complaining just questioning. I see this on many paintkits.

I know it keeps the file size down by including a single layer paintkit.
What I do is add a layer, redraw all the panel lines, cut out the hard parts to another layer and so on.

It's time consuming but it works.


Thanks again.
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Post by Graham King »

If painting is an art then Paint Kits are a black art.

I use Paint Shop Pro 12 (X2) as my painting program. The files it produces cannot used by previous versions of PSP which is maybe why there is trouble opening the psp files.

For those with earlier versions of PSP and for other paint programs I try to produce a paint kit in PSD, Photoshop, format as I think most painting programs can import this. The trouble is it is time consuming, tedious and requires sub layers to be bought out as layers before saving in PSD format. I have to produce and save a seperate PSP file for the purpose before converting to PSD format. In the process all the vector information gets lost, each layer gets converted to raster, so for things like registrations all I can do is indicate the size and position.
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Post by RipPipPip »

Wait Graham,
I think there are some enhancements coming and,
as Mike Pearson wrote to me:
"I will incorporate the changes you requested into a new Photoshop paint kit, and will release it in the next couple of days. "
"For a few FPS more"
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Post by KevinJarvis »

@Graham,
Thanks for that bit of info. That is exactly how I do it. While it does create quite a bit of work I think the outcome is worth it.
This procedure has allowed me to repaint with more realism.

@Rip,
That's great news too.

I guess my thought originally was in using a single layer kit repainters won't have the ability to produce a high quality repaint.

With a layered kit they would.

Then the original author wouldn't have to bear the brunt of some awful repaints that he/she had absolutely no control over.

And let me take this chance to personally thanks Graham and Mike and all the other superb repainters for all the hard work they put into this hobby.

Thanks everyone.
Kevin Jarvis

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