Post and discuss what YOU are working on. This is the place to preview and/or discuss your modern day military AI projects.
Paul
Captain
Posts: 367 Joined: 24 Mar 2007, 19:07
Post
by Paul » 13 Feb 2009, 13:20
Can anyone guess what scenery I'm working on. It's very near to being finished.
Paul
BadPvtDan
MAIW Staff
Posts: 3790 Joined: 11 Aug 2006, 21:14
Version: FSX
Location: Round Rock, TX
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by BadPvtDan » 13 Feb 2009, 13:21
That is Nellis AFB.
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
Paul
Captain
Posts: 367 Joined: 24 Mar 2007, 19:07
Post
by Paul » 13 Feb 2009, 13:36
Yep it is. I haven't made any flightplans for it yet.
Paul
flyPWM
Second Lieutenant
Posts: 17 Joined: 24 Jun 2007, 04:25
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by flyPWM » 13 Feb 2009, 13:37
Very nice.
MIKE JG
MAIW Veteran
Posts: 10976 Joined: 12 Aug 2006, 02:25
Version: MSFS
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by MIKE JG » 13 Feb 2009, 15:17
Great use of those objects! Looks like a ton of work. I wish someone would make a custom scenery of that base. The AlphaSim version is horrible.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here:
RV-8 Builder Log
davidbernard
Captain
Posts: 245 Joined: 26 May 2008, 14:35
Version: FS9
Location: The Netherlands
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by davidbernard » 13 Feb 2009, 15:52
Looks amazing Paul!
Indeed a lot better than the Alphasim version.
David
Victory103
Colonel
Posts: 4072 Joined: 13 Aug 2007, 03:35
Version: P3D
Location: KPHX
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by Victory103 » 13 Feb 2009, 16:20
Can't wait, I "sim" out of LSV alot with the virtual USAF. My current scenery became a FPS hog as of late.
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
foufure
Post
by foufure » 13 Feb 2009, 16:21
It's look live very nice !! Congratulation.
I hope you'll share it very shortly on the net.
mr.bean
Lieutenant Colonel
Posts: 807 Joined: 26 Jul 2007, 18:40
Version: FS9
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by mr.bean » 13 Feb 2009, 16:31
I can't wait for the release to be here. Am so eager.
BadPvtDan
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by BadPvtDan » 13 Feb 2009, 17:08
Off topic.
Mr Bean are you tabbed?
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
mr.bean
Lieutenant Colonel
Posts: 807 Joined: 26 Jul 2007, 18:40
Version: FS9
Post
by mr.bean » 13 Feb 2009, 17:27
BadPvtDan wrote:
Mr Bean are you tabbed?
??? EDIT: Wait, now've I know what you mean. I'm not a Ranger. I'm a civilian who's a grand offspring of a ARVN Ranger Colonel though.
BadPvtDan
MAIW Staff
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by BadPvtDan » 13 Feb 2009, 17:45
Ah. Good stuff. Of course my reply is...all the way!
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
flyerkg
Major
Posts: 423 Joined: 30 Dec 2006, 05:42
Version: P3D
Post
by flyerkg » 13 Feb 2009, 17:58
MIKE JG wrote: Great use of those objects! Looks like a ton of work. I wish someone would make a custom scenery of that base. The AlphaSim version is horrible.
I have had the Alphasim Nellis for a long time. I don't think I have even used it yet.
Paul
Captain
Posts: 367 Joined: 24 Mar 2007, 19:07
Post
by Paul » 13 Feb 2009, 23:56
Thanks guys. I'd be happy to give it to anyone that would like it when it's done. The Alphasim one is pretty bad.
Paul
Fastair
Captain
Posts: 224 Joined: 03 Jan 2008, 01:09
Version: FS9
Location: Another desert
Post
by Fastair » 14 Feb 2009, 00:05
I too will be looking forward to this one. Good work buddy.....
Regards,
Paul
Paul
Captain
Posts: 367 Joined: 24 Mar 2007, 19:07
Post
by Paul » 14 Feb 2009, 23:29
I'd appreciate your help....Does anyone know where the Thunderbirds Hanger is? I can really tell looking at google earth.
Paul
aztec01_mcf
Cadet
Posts: 2 Joined: 15 Jun 2007, 13:17
Post
by aztec01_mcf » 15 Feb 2009, 16:38
The Thunderbird hangar is located at
36°14'28.61"N
115° 2'12.30"W
It's on the south side of the bend where Tyndall Becomes Wurtsmith. There is a tiny F16 model along NW edge of the building. The TBird ramp is empty, but you can see the team in an 'airfield overview' shot of Nellis on Airliners.net, with just a tiny bit of the hangar visible.
Hope that helps
[/img]
Attachments
Hangar TBird Hangar.jpg (111.29 KiB) Viewed 1478 times
aztec01_mcf
Cadet
Posts: 2 Joined: 15 Jun 2007, 13:17
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by aztec01_mcf » 15 Feb 2009, 16:52
You already have it in your scenery!
Attachments
Here it is! TBirds2.jpg (98.72 KiB) Viewed 1468 times
Paul
Captain
Posts: 367 Joined: 24 Mar 2007, 19:07
Post
by Paul » 15 Feb 2009, 19:51
Thanks Aztec.....I just needed to know where to put their parking spots.
Paul
Captain
Posts: 367 Joined: 24 Mar 2007, 19:07
Post
by Paul » 21 Feb 2009, 06:51