RAF Benson
RAF Benson
Hi all,
Im looking for a good RAF Benson afcad can anybody point me to one or PM me.
Thanks
Mark
Im looking for a good RAF Benson afcad can anybody point me to one or PM me.
Thanks
Mark
Mark
If you were thinking of using the UKMIL AI Puma I have been messing with it for something we are doing. I don't think it would be unfair to say that it isn't up to the standard we have come to expect but I have manged to slap some grey/green camo on it as a 'best I can do'. It is unable to be coded/serialled as such because it uses one fuselage side for both so one side would be reversed and the paint resolution is not as great as normal. You may be talking of the later overall green and it is no trouble to do one if you tell me what colour it was.
Chris
Chris
Chris,
I ask this as a general question and I don't know such things, but is it not possible to increase the resolution of the scheme or is it dependent upon the mdl?
I ask this as a general question and I don't know such things, but is it not possible to increase the resolution of the scheme or is it dependent upon the mdl?
Steve
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Quid Si Coelum Ruat
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Quid Si Coelum Ruat
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Steve,
You can increase the size of the canvass in order to paint it but you then have to decrease it to suit the model. In this case it was 256x256 whereas we are normally used to 1024x1024. If painted in 1024x1024 and reduced to 256 it ended up all squashed so it was just as easy to paint it in 256. Because of this the scale of one dot(pixel) covers a big area and fine detail is impossible.
I assumed the model controlled the size of the texture it wrapped around it. If I am mistaken I would be happy to learn how to get around it.
It is however acceptable without the detail and even more acceptable because I don't think there is another AI one.
Chris
You can increase the size of the canvass in order to paint it but you then have to decrease it to suit the model. In this case it was 256x256 whereas we are normally used to 1024x1024. If painted in 1024x1024 and reduced to 256 it ended up all squashed so it was just as easy to paint it in 256. Because of this the scale of one dot(pixel) covers a big area and fine detail is impossible.
I assumed the model controlled the size of the texture it wrapped around it. If I am mistaken I would be happy to learn how to get around it.
It is however acceptable without the detail and even more acceptable because I don't think there is another AI one.
Chris
Hi,
As far as I am aware any size texture can be used without needing to alter the model. If the texture used in the above aircraft is 256x256, then you should be able to use 512x512 or 1024x1024 without any problems.
For scenery objects I generally use 2048x2048 .psd textures and resize it down for flightsim to 1024x1024 but with no change to the model itself.
I've also used AI aircraft where the textures for it are 1024x1024 and resized down to 512x512, so I don't see any reason why it wouldn't work the other way on an aircraft 256 to 1024x1024 of course the work would be re doing the texture again to a higher res.
Stevo
ACG
As far as I am aware any size texture can be used without needing to alter the model. If the texture used in the above aircraft is 256x256, then you should be able to use 512x512 or 1024x1024 without any problems.
For scenery objects I generally use 2048x2048 .psd textures and resize it down for flightsim to 1024x1024 but with no change to the model itself.
I've also used AI aircraft where the textures for it are 1024x1024 and resized down to 512x512, so I don't see any reason why it wouldn't work the other way on an aircraft 256 to 1024x1024 of course the work would be re doing the texture again to a higher res.
Stevo
ACG
I see so effectively you would have to resize the paintkit to 1024x1024 and sharpen it up before you could then start creating 1024x1024 schemes which the mdl will automatically use.
Thanks for the info.
Thanks for the info.
Steve
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Quid Si Coelum Ruat
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Quid Si Coelum Ruat
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Textures -
Can be done in any size as long as they follow the multiply by 2 series -
256x256, 512x512, 1024x1024, 2048x2048 etc etc.
Typically the smallest used is 64x64, anything less doesn't reduce the overal file size.
The largest for AI tends to be 1024x1024.
Textures are mapped to the model either left/right, top/bottom or front/back.
They are mapped by filename, size is irrelevant.
Using a larger texture than supplied doesn't cause wrap round it increases the resolution.
Each step up increases the resolution by a factor of 4.
Can be done in any size as long as they follow the multiply by 2 series -
256x256, 512x512, 1024x1024, 2048x2048 etc etc.
Typically the smallest used is 64x64, anything less doesn't reduce the overal file size.
The largest for AI tends to be 1024x1024.
Textures are mapped to the model either left/right, top/bottom or front/back.
They are mapped by filename, size is irrelevant.
Using a larger texture than supplied doesn't cause wrap round it increases the resolution.
Each step up increases the resolution by a factor of 4.