Specific direction of taxiing?

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DaleRFU
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Specific direction of taxiing?

Post by DaleRFU »

is it possible to make aircraft taxi only one way on a taxiway or am i just being abit far fetched?

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kungfuman
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Re: Specific direction of taxiing?

Post by kungfuman »

While you can't set the direction under "taxiway properties", there are some cases where "sleight of hand" may produce good results. But it all depends on the specific layout of the airport and how you implement the design. In most cases, it is simply not going to be possible.

Why do you need to achieve this behaviour in your ai? There may be other solutions available (or there may not :lol: ).
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DaleRFU
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Re: Specific direction of taxiing?

Post by DaleRFU »

i would just like to no because i see the aircraft get pushed back rather than taxiing straight forward. so just woundered if it was possible? and if so how?

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kungfuman
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Re: Specific direction of taxiing?

Post by kungfuman »

That has something to do with the ai model, not the taxiway. Some models will pushback, while others won't (this may also depend on what type of parking spot the ai is parked at). I think there are people here who know how to change those settings, so hopefully they will chime in...

Are you trying to create "drive-through" parking? That is a related topic, and you would need to employ the "plumbing" method of connecting your parking spots to an "inbound" and an "outbound" taxiway network. It has some drawbacks, but sometimes it is still the best option. If you search the forum you might find something, as this method was used for the RAF Coningsby package.
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DaleRFU
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Re: Specific direction of taxiing?

Post by DaleRFU »

ok thanks for that i will search
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Re: Specific direction of taxiing?

Post by MIKE JG »

The push backs have nothing to do with the model type, it's all about the afcad/parking layout. IF MS Aces was thinking ahead, they would have coded the AI engine so that types MIL_CARGO and MIL_COMBAT would not be able to push back. But they didn't really design the sim with military models in mind so they will still push back when that's the closest route for them to get to the active runway.

The easiest way to prevent push backs is to always have the parking spot facing the taxi links so that the AI will naturally taxi forward. You can also make sure that the spot does not have a taxi link behind it as well. Even if you try "closing" the taxi link behind the AI parking spot, that will not guarantee that the AI will not push back out of their spots.

If you really want to get fancy, you can still make the afcad look like it has connected taxi links behind each spot. You have to physically break each taxi link by placing two nodes and deleting the segment between those two nodes. Then you overlap each of those nodes so that the rendered taxiway line looks like its connected when in reality, it is not.

The afcad files for Luke AFB and Nellis AFB are two that I've done that use this technique to prevent push backs. Open them up in AFCAD or AFX or ADE and you will see how I did it.
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Re: Specific direction of taxiing?

Post by gsnde »

In addition to drive-through parking: if you place a node VERY close to the parkings sport this will cause the push-back to occur only as far as up until the node. This way you can limit it to something barely visible.
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Greg
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Re: Specific direction of taxiing?

Post by Greg »

The only drawback of what Mike suggests is that arriving traffic will park in the wrong direction because there's only one way to enter the parking. But it's still better than fighters being pushed back of course :wink:

If you want to get really really fancy you need to plumb the AFD as Mr. Fuman suggested, but it's not always possible and a lot of work.
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DaleRFU
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Re: Specific direction of taxiing?

Post by DaleRFU »

ok thanks guys, i will play and see what happens

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