My texture files i painted:



My plane after i converted the files above:


I need help.





Am I right in assuming you're talking about Mark Rooks? If so, then he actually uses Kazunori Ito's F-4. The textures of the one that I downloaded to look at, were saved as 16-bit (565) which you would have used on something like FS98, and you're right, no ALPHA channel - mind you, with Ito-san's modelling, you don't really need alpha on the textures, but DXTbmp does lets you make an alpha template of any texture that you are using.travels wrote:I found out this plane has no Alpha hahaha its the Rooks -4