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WSMG AI F-16 preview

Discussion, tutorials,hints and tips relating to designing military ai aircraft.
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Victory103
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Re: FS9 Still Looks Good

Post by Victory103 »

And JHMCS too, all in the details. Bravo!
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Re: FS9 Still Looks Good

Post by MIKE JG »

Good eye Chris. :wink:
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Re: FS9 Still Looks Good

Post by MIKE JG »

Couple of Kevin's GBU-38 and GBU-32 asymmetric loadout with the TER and smart rack.

Image

Image
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Re: FS9 Still Looks Good

Post by MIKE JG »

Couple of Kevin's GBU-38 and GBU-12 asymmetric loadout with the TER and smart rack.

Image

Image
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Re: FS9 Still Looks Good

Post by swp53 »

What awesome work you are putting in to the new F-16's. Looking forward to when they are in my sim.
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Re: FS9 Still Looks Good

Post by maverick69 »

gorgeous! :smt026
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Greg
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Re: FS9 Still Looks Good

Post by Greg »

I think it's clear that this thread wasn't really about some random shots in FS9, so I'm going to move this to the aircraft design forum now. ;)
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Re: WSMG AI F-16 preview

Post by MIKE JG »

LOL
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MIKE JG
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Re: WSMG AI F-16 preview

Post by MIKE JG »

LOL, busted....
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Re: WSMG AI F-16 preview

Post by gsnde »

Now you have spoiled the secret, Greg!

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MIKE JG
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Re: WSMG AI F-16 preview

Post by MIKE JG »

Before anyone asks, yes we will probably attempt the Japanese Mitsubishi F-2 when we have the time. They are similar enough as to HOPEFULLY only require some parts to be stretched out a bit. It's never that easy but we'll see. I managed to find some decent 3 views of the F-2 finally so that will help.

http://www.dreambird.co.uk/wp-content/u ... i-F-2A.png
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Re: WSMG AI F-16 preview

Post by asdro »

Can you plase paint the fleet of RAMF Royal Moroccan Airforce first? :mrgreen:
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MIKE JG
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Re: WSMG AI F-16 preview

Post by MIKE JG »

No but..... they probably will be pretty high up on the list since theyre some of the newest F-16s around.
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Re: WSMG AI F-16 preview

Post by volador »

MIKE JG wrote:Before anyone asks, yes we will probably attempt the Japanese Mitsubishi F-2 when we have the time. They are similar enough as to HOPEFULLY only require some parts to be stretched out a bit. It's never that easy but we'll see. I managed to find some decent 3 views of the F-2 finally so that will help.

http://www.dreambird.co.uk/wp-content/u ... i-F-2A.png

Can I help with 3 links?
http://www.f-16.net/forum/viewtopic.php?t=6625
http://www.taringa.net/posts/info/11331 ... -FS-X.html
http://www.ilbe.com/7365396260
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Re: WSMG AI F-16 preview

Post by clickclickdoh »

MIKE JG wrote:Before anyone asks, yes we will probably attempt the Japanese Mitsubishi F-2 when we have the time.
Image

I so hope that reference is lost on everyone... I'm a bad bad poster for doing that.
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Re: WSMG AI F-16 preview

Post by Makadocias »

Awesome!!!!
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MIKE JG
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Re: WSMG AI F-16 preview

Post by MIKE JG »

Different kind of preview image:

Image


The 'hotter' the color, the more of a performance drag that part is on the CPU. White being the hottest or most complex parts to render for the computer while blue are the easiest to render with the least amount of texture calls. :wink:
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Re: WSMG AI F-16 preview

Post by hawk_sh »

Interesting.
So this kind of view is a functionality within FSDS or ist it a different tool?

How is the complexity defined/calculated?
Is it number of vertices or poylgons within a specific volume?
It looks as if the curvature of the surface also has a big influence.
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MIKE JG
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Re: WSMG AI F-16 preview

Post by MIKE JG »

It's a function within ModelConverterX. I don't know for sure but I am guessing it is looking at the number of polygons and number of times a texture is called to texture those polygons. The parts with the most curvature, IOW the highest number of polygons, seem to be the hottest spots along with parts that call textures from multiple parts of the texture sheet to color one part.
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John Young
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Re: WSMG AI F-16 preview

Post by John Young »

That's interesting Mike. Which version of MCX gives that facility and which button is pressed to show it please?

There seems to be more polygons in the white area of the fuselage than in the wings which are "hot". The RBF ribbons are stand alone parts because of the animation and only a few polygons, yet they are included in the "hot" class.

John
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