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WSMG AI F-16 preview
- Victory103
- Colonel
- Posts: 3978
- Joined: 13 Aug 2007, 03:35
- Version: P3D
- Location: KPHX
Re: FS9 Still Looks Good
And JHMCS too, all in the details. Bravo!
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris
Re: FS9 Still Looks Good
Good eye Chris.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: FS9 Still Looks Good
Couple of Kevin's GBU-38 and GBU-32 asymmetric loadout with the TER and smart rack.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: FS9 Still Looks Good
Couple of Kevin's GBU-38 and GBU-12 asymmetric loadout with the TER and smart rack.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
-
- Captain
- Posts: 358
- Joined: 12 Aug 2006, 07:49
- Version: FSX
- Location: Abertillery,South Wales. UK
Re: FS9 Still Looks Good
What awesome work you are putting in to the new F-16's. Looking forward to when they are in my sim.
Past Beta Tester
-
- Major
- Posts: 438
- Joined: 06 Jun 2007, 11:44
- Version: FS9
- Location: LIEE
Re: FS9 Still Looks Good
I think it's clear that this thread wasn't really about some random shots in FS9, so I'm going to move this to the aircraft design forum now.
Re: WSMG AI F-16 preview
LOL
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: WSMG AI F-16 preview
LOL, busted....
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
- gsnde
- MAIW Admin
- Posts: 4381
- Joined: 05 Apr 2007, 08:13
- Version: P3D
- Location: South-West Germany
- Contact:
Re: WSMG AI F-16 preview
Now you have spoiled the secret, Greg!
From mobile hence short
From mobile hence short
Cheers,
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Re: WSMG AI F-16 preview
Before anyone asks, yes we will probably attempt the Japanese Mitsubishi F-2 when we have the time. They are similar enough as to HOPEFULLY only require some parts to be stretched out a bit. It's never that easy but we'll see. I managed to find some decent 3 views of the F-2 finally so that will help.
http://www.dreambird.co.uk/wp-content/u ... i-F-2A.png
http://www.dreambird.co.uk/wp-content/u ... i-F-2A.png
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: WSMG AI F-16 preview
Can you plase paint the fleet of RAMF Royal Moroccan Airforce first?
Re: WSMG AI F-16 preview
No but..... they probably will be pretty high up on the list since theyre some of the newest F-16s around.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: WSMG AI F-16 preview
MIKE JG wrote:Before anyone asks, yes we will probably attempt the Japanese Mitsubishi F-2 when we have the time. They are similar enough as to HOPEFULLY only require some parts to be stretched out a bit. It's never that easy but we'll see. I managed to find some decent 3 views of the F-2 finally so that will help.
http://www.dreambird.co.uk/wp-content/u ... i-F-2A.png
Can I help with 3 links?
http://www.f-16.net/forum/viewtopic.php?t=6625
http://www.taringa.net/posts/info/11331 ... -FS-X.html
http://www.ilbe.com/7365396260
Miguel
- clickclickdoh
- MAIW Developer
- Posts: 1568
- Joined: 03 Mar 2009, 03:04
Re: WSMG AI F-16 preview
MIKE JG wrote:Before anyone asks, yes we will probably attempt the Japanese Mitsubishi F-2 when we have the time.
I so hope that reference is lost on everyone... I'm a bad bad poster for doing that.
- Makadocias
- Captain
- Posts: 385
- Joined: 12 Aug 2006, 09:41
- Version: FS9
- Location: Alkmaar, EHAM @work
- Contact:
Re: WSMG AI F-16 preview
Awesome!!!!
Check out my pic's at
http://www.airliners.net/search/photo.s ... entry=true
My video's at
http://www.youtube.com/user/Makadocias/videos
http://www.airliners.net/search/photo.s ... entry=true
My video's at
http://www.youtube.com/user/Makadocias/videos
Re: WSMG AI F-16 preview
Different kind of preview image:
The 'hotter' the color, the more of a performance drag that part is on the CPU. White being the hottest or most complex parts to render for the computer while blue are the easiest to render with the least amount of texture calls.
The 'hotter' the color, the more of a performance drag that part is on the CPU. White being the hottest or most complex parts to render for the computer while blue are the easiest to render with the least amount of texture calls.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: WSMG AI F-16 preview
Interesting.
So this kind of view is a functionality within FSDS or ist it a different tool?
How is the complexity defined/calculated?
Is it number of vertices or poylgons within a specific volume?
It looks as if the curvature of the surface also has a big influence.
So this kind of view is a functionality within FSDS or ist it a different tool?
How is the complexity defined/calculated?
Is it number of vertices or poylgons within a specific volume?
It looks as if the curvature of the surface also has a big influence.
Re: WSMG AI F-16 preview
It's a function within ModelConverterX. I don't know for sure but I am guessing it is looking at the number of polygons and number of times a texture is called to texture those polygons. The parts with the most curvature, IOW the highest number of polygons, seem to be the hottest spots along with parts that call textures from multiple parts of the texture sheet to color one part.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
- John Young
- MAIW Developer
- Posts: 4226
- Joined: 12 Jul 2008, 15:15
Re: WSMG AI F-16 preview
That's interesting Mike. Which version of MCX gives that facility and which button is pressed to show it please?
There seems to be more polygons in the white area of the fuselage than in the wings which are "hot". The RBF ribbons are stand alone parts because of the animation and only a few polygons, yet they are included in the "hot" class.
John
There seems to be more polygons in the white area of the fuselage than in the wings which are "hot". The RBF ribbons are stand alone parts because of the animation and only a few polygons, yet they are included in the "hot" class.
John