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Discussion, tutorials,hints and tips relating to designing military ai aircraft.
mikewmac
MAIW Veteran
Posts: 1787 Joined: 12 Aug 2006, 10:06
Version: P3D
Location: KBTV - Vermont
Post
by mikewmac » 11 Feb 2007, 19:26
Weescotty wrote: Will do Mike after a few more 'tweaks'.
Going to try a transparent strobe and nav light housing on the wings, then we can see if a light can put inside them.
As soon as I get the port wing housings done I'll email it to you.
We also have permission from the authors to use the Beale scenery
.
Oh - Never realised how big this bugger is, I thought it was like a large RC plane lol.
Kev,
She is sure looking sweet!
Mike
aerogator
Post
by aerogator » 11 Feb 2007, 22:10
Looking great, Kev.
Oh - Never realised how big this bugger is, I thought it was like a large RC plane lol.
I always got this one mixed up with the Predator but even it has about a 50' wingspan
jetmax
Major
Posts: 656 Joined: 04 Nov 2006, 20:47
Version: FS9
Location: The Gateway to the Air Force KSKF
Post
by jetmax » 11 Feb 2007, 22:50
aerogator wrote: Looking great, Kev.
Oh - Never realised how big this bugger is, I thought it was like a large RC plane lol.
I always got this one mixed up with the Predator but even it has about a 50' wingspan
I had a Intel LT explain it to me like this. The G-Hawk will find the football game, the Predator will tell you what the score is.
MIKE JG
MAIW Developer
Posts: 10976 Joined: 12 Aug 2006, 02:25
Version: MSFS
Post
by MIKE JG » 12 Feb 2007, 18:33
Great work Kevin. This will be a nice package to release one of these days. We may need a Predator or two to go along with it.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here:
RV-8 Builder Log
Weescotty
MAIW Developer
Posts: 2770 Joined: 11 Aug 2006, 22:15
Version: FS9
Location: Sydney
Post
by Weescotty » 13 Feb 2007, 16:39
Thanks.
She's a big bugger.
Attachments
bigbug.jpg (50.89 KiB) Viewed 436 times
Weescotty
MAIW Developer
Posts: 2770 Joined: 11 Aug 2006, 22:15
Version: FS9
Location: Sydney
Post
by Weescotty » 13 Feb 2007, 18:31
Well it was coming in at around 3000 polys for LOD1, so I added an engine panel that opens when its becomes active and closes for taxi.
Also added the main gear extension strut locks, and canted the tails.
Attachments
ghawkopen.jpg (73.59 KiB) Viewed 417 times
MIKE JG
MAIW Developer
Posts: 10976 Joined: 12 Aug 2006, 02:25
Version: MSFS
Post
by MIKE JG » 13 Feb 2007, 20:19
Wow, just wow, Kevin you sure have come a long way. Where would we be without you?
I never thought I'd see the day when we had more military AI aircraft laying around then we know what to do with.
I'd love to see you lay out all of your ai models you've created in a little "photo shoot" style spread in FS9, all grouped together. That would be sweet.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here:
RV-8 Builder Log
jetmax
Major
Posts: 656 Joined: 04 Nov 2006, 20:47
Version: FS9
Location: The Gateway to the Air Force KSKF
Post
by jetmax » 13 Feb 2007, 23:22
Those look great! I can't wait to add them to the AI traffic I have at Al Dhafra AB. All I need now it a decent KC-10 and I'll be set.
jetmax
Major
Posts: 656 Joined: 04 Nov 2006, 20:47
Version: FS9
Location: The Gateway to the Air Force KSKF
Post
by jetmax » 14 Feb 2007, 02:46
Thanks Des! I apprecate it.