FSX/P3D: Wrong texture preview in ADE

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Manschy
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Version: P3D
Location: Gutersloh, Germany

FSX/P3D: Wrong texture preview in ADE

Post by Manschy » 26 Dec 2018, 19:37

Hi,

just tried to add a landclass poly to Schleswig-Jagel (wanted to see the John's new German Tornados there...)
I noticed that - on my rig - all landclass previews don't match the textures I use. For example "cool conifers" are "suburban". Everything seems to be on the wrong place.
Can anybody please tell me how ADE is managing its preview? It would already help if you can tell me what textures ADE uses for "Airfield1" and "Airfield2". Many thanks in advance.
Regards, Manfred.

Manschy
MAIW Donor
MAIW Donor
Posts: 184
Joined: 21 May 2009, 07:50
Version: P3D
Location: Gutersloh, Germany

Re: FSX/P3D: Wrong texture preview in ADE

Post by Manschy » 05 Jan 2019, 22:06

Okay, just have to say, the true issue is just writing these lines :lol:

I simply saved my edited airfield with ADE 1.65 (FSX version) into the ADE FSX project folder. Some days later, I compiled it in ADE 1.75 (P3Dv4 version) into my P3Dv4 Addon Scenery folder. Saved version used FSX landclass, compiled version used P3Dv4 landclass.
That easy - that stupid :evil: 8)
(Please don't ask, why this happened :oops: )
Regards, Manfred.

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