Hi All
I want to have AI a/c following this flow chart with arriving a/c on route B and departing a/c on route A. I know how to do the plumbing technique in AFCAD but is it possible to do it in ADE?
All ideas welcomed.
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plumbing using ADE
- VulcanDriver
- MAIW Staff
- Posts: 4508
- Joined: 11 Aug 2006, 20:58
- Version: FSX
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plumbing using ADE
John
"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
Re: plumbing using ADE
You can create all kinds of taxi paths in ADE (I am using v1.70), including plumbing. Just obey the basic rules like:
- Create separate taxi systems for arriving and for departing AI.
- One taxi system must be invisible, the other just like any normal taxi system.
- Runway entry/exit points must have 2 hold short nodes: Visible for departures and invisible (No Draw Hold short) for arrivals.
- Arrivals will exit the runway at the 1st hold short node possible depending on their speed.
- Hold short node limits are for outgoing traffic only. Incoming traffic hold shorts can be placed anywhere along the path from runway to parking - aircraft stop at the first hold short they come to then ignore the rest.
- Make sure the taxi link from runway to arrival hold short node is not to close to the runway and has an angle of >90 degrees, if not the AI aircraft disappears at the hold short node.
- Departure track distance from parking to hold short must be shorter than corresponding arrival track.
- Departure track must terminate on the end-most nodes of the series of runway links. All the runway link nodes to which the arrivals plumbing is connected must be inboard of the departure nodes.
- To ensure arriving AI always park with the proper heading, make sure the shortest route is to the closest link node at the backside of the parking.
hope this helps.
- Create separate taxi systems for arriving and for departing AI.
- One taxi system must be invisible, the other just like any normal taxi system.
- Runway entry/exit points must have 2 hold short nodes: Visible for departures and invisible (No Draw Hold short) for arrivals.
- Arrivals will exit the runway at the 1st hold short node possible depending on their speed.
- Hold short node limits are for outgoing traffic only. Incoming traffic hold shorts can be placed anywhere along the path from runway to parking - aircraft stop at the first hold short they come to then ignore the rest.
- Make sure the taxi link from runway to arrival hold short node is not to close to the runway and has an angle of >90 degrees, if not the AI aircraft disappears at the hold short node.
- Departure track distance from parking to hold short must be shorter than corresponding arrival track.
- Departure track must terminate on the end-most nodes of the series of runway links. All the runway link nodes to which the arrivals plumbing is connected must be inboard of the departure nodes.
- To ensure arriving AI always park with the proper heading, make sure the shortest route is to the closest link node at the backside of the parking.
hope this helps.
- VulcanDriver
- MAIW Staff
- Posts: 4508
- Joined: 11 Aug 2006, 20:58
- Version: FSX
- Location: EGHH
Re: plumbing using ADE
Ah I see. will try that thanks
John
"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy
"That is the biggest fool thing we have ever done. The A-bomb will never go off, and I speak as an expert in explosives." - Admiral William Leahy