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KDMA Davis Monthan FSX/P3D - water tower
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Foxbat
- First Lieutenant

- Posts: 122
- Joined: 02 May 2017, 14:20
- Version: P3D
KDMA Davis Monthan FSX/P3D - water tower
I have a few huge water towers in this fine package. They are all black. Could you please tell me which texture is lost (probably) in the MAIW Object library for FSX? Or in which library file this tower is, so I can fix it myself with McX.
Andrew
- gavinc
- MAIW Developer

- Posts: 598
- Joined: 25 Aug 2013, 09:26
- Version: FSX
Re: KDMA Davis Monthan FSX/P3D - water tower
Andrew,
I don't know what texture it is off the top of my head but MCX will tell you which texture it can't find.
Gavin
I don't know what texture it is off the top of my head but MCX will tell you which texture it can't find.
Gavin
- John Young
- MAIW Developer

- Posts: 4470
- Joined: 12 Jul 2008, 15:15
Re: KDMA Davis Monthan FSX/P3D - water tower
I've had the problem several times when trying to convert scenery that features those towers. I couldn't fix it with the texture, it's a material transparency setting in the model I think. What I did was to replace the water towers with my own model. I can let you have the model if that would help.
John
John
-
Foxbat
- First Lieutenant

- Posts: 122
- Joined: 02 May 2017, 14:20
- Version: P3D
Re: KDMA Davis Monthan FSX/P3D - water tower
Aha! Seems I have to go through all the lib files anyway then. And just set Default Transparent when I find it, plus check other parameters.
John, thx, I'd like to have your model anyway in case I blow it.
John, thx, I'd like to have your model anyway in case I blow it.
Andrew
-
Foxbat
- First Lieutenant

- Posts: 122
- Joined: 02 May 2017, 14:20
- Version: P3D
Re: KDMA Davis Monthan FSX/P3D - water tower
Found it. It's in the KDMA scenery folder, a lib with just this tower, "KDMA_ADEX_JY_OBJ.BGL". The model asked for a "KDMA WATER TOWER" texture, so I borrowed the "Watertower Checker" texture from the MAIW Objects lib and told the model to use that one. All good, and thx for trying to help me out!
Andrew
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