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South Korea Bases
- Firebird
- MAIW Admin

- Posts: 12411
- Joined: 11 Aug 2006, 21:04
- Version: FS9
- Location: EGLL
Re: South Korea Bases
Official releases are coming. The repackaging I am doing for Jason will include objects from the soon to be released lib.
This is to avoid any chance of confusion.
This is to avoid any chance of confusion.
Steve
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Quid Si Coelum Ruat
Chelsea FC - World Champions
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Quid Si Coelum Ruat
Chelsea FC - World Champions
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- Firebird
- MAIW Admin

- Posts: 12411
- Joined: 11 Aug 2006, 21:04
- Version: FS9
- Location: EGLL
Re: South Korea Bases
phantomfreak wrote: 10 Dec 2021, 00:40 The short runway needed to be extended to 500 feet. I guess the sim doesn't like a runway less than 500 feet in length.
I find that difficult to believe, purely because all/most waypoints use runways of less than 500'.
Steve
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Quid Si Coelum Ruat
Chelsea FC - World Champions
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Quid Si Coelum Ruat
Chelsea FC - World Champions
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- John Young
- MAIW Developer

- Posts: 4470
- Joined: 12 Jul 2008, 15:15
Re: South Korea Bases
AI helicopters will work from a 300ft runway too.
John
John
- Firebird
- MAIW Admin

- Posts: 12411
- Joined: 11 Aug 2006, 21:04
- Version: FS9
- Location: EGLL
Re: South Korea Bases
OK so everything is now sorted out.
The issue at RKRY is now sorted out.
All of the scenery files have been split into airfield and object files, so that if you alter parking at a base you will not lose any objects.
The readme has been updated to make life easier for people to find the libraries used this collection.
On a related matter the libs containing the Rubb hangars as used at RKSM have been packaged and uploaded by JY.
All you have to do is download the archive again, delete the original files and replace them with the new ones.
Please read the doc. We know that some people don't like to read but it may prove useful.
The issue at RKRY is now sorted out.
All of the scenery files have been split into airfield and object files, so that if you alter parking at a base you will not lose any objects.
The readme has been updated to make life easier for people to find the libraries used this collection.
On a related matter the libs containing the Rubb hangars as used at RKSM have been packaged and uploaded by JY.
All you have to do is download the archive again, delete the original files and replace them with the new ones.
Please read the doc. We know that some people don't like to read but it may prove useful.
Steve
_______________________________________________________

Quid Si Coelum Ruat
Chelsea FC - World Champions
_______________________________________________________
_______________________________________________________

Quid Si Coelum Ruat
Chelsea FC - World Champions
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-
mins
- Captain

- Posts: 244
- Joined: 21 Mar 2008, 04:54
- Version: FS9
Re: South Korea Bases
You did an incredible and difficult job.
Thank you very much.
Now I have to go fill in the huge contents.^ ^
Thank you very much.
Now I have to go fill in the huge contents.^ ^
Happy Flight~~~
Mins
Mins
-
phantomfreak
- Major

- Posts: 686
- Joined: 10 Sep 2009, 18:50
- Version: FS9
- Location: KMEI
Re: South Korea Bases
I apologize for all the extra work I created for everyone, but all in all it was worth it to add a little something to the community and expand where we can go for a flight sim experience. I especially want to thank Steve in getting everything sorted out for everyone to enjoy.
Jason
Jason
Bazinga!
- Jim
- Captain

- Posts: 277
- Joined: 22 Apr 2018, 13:12
- Version: P3D
- Location: EGPF
Re: South Korea Bases
No bother at all Jason, thank you.
I managed to find some North Korean stuff too to match up. (If anyone knows how to make scenery of a runway through a hill [ 39°05'34.3"N 127°24'41.4"E ], I'm curious
)
Jim
I managed to find some North Korean stuff too to match up. (If anyone knows how to make scenery of a runway through a hill [ 39°05'34.3"N 127°24'41.4"E ], I'm curious
Jim
- jimrodger
- Colonel

- Posts: 1547
- Joined: 22 Apr 2008, 13:34
- Version: FS9
- Location: EGQK (RIP)
Re: South Korea Bases
Having a look around the South Korean airfields and I seem to be missing a couple of objects at RKSM.
ADE reports I'm missing 2 objects with the GUID: 73327d21-6262-44d8-9de2-4b85fb015f45 from my database.
Anyone able to help me out to identify which library it's from?
Jim
ADE reports I'm missing 2 objects with the GUID: 73327d21-6262-44d8-9de2-4b85fb015f45 from my database.
Anyone able to help me out to identify which library it's from?
Jim
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"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
- Firebird
- MAIW Admin

- Posts: 12411
- Joined: 11 Aug 2006, 21:04
- Version: FS9
- Location: EGLL
Re: South Korea Bases
They are from JYs Rubb Hangar lib that was mentioned before ... or are they I had better check now.
OK checked. Yes they are the Rubbs, are you using the original scenery rather than the replacement?
The reason I ask is that I change the source to use the released lib objects rather than the original attached ones.
OK checked. Yes they are the Rubbs, are you using the original scenery rather than the replacement?
The reason I ask is that I change the source to use the released lib objects rather than the original attached ones.
Steve
_______________________________________________________

Quid Si Coelum Ruat
Chelsea FC - World Champions
_______________________________________________________
_______________________________________________________

Quid Si Coelum Ruat
Chelsea FC - World Champions
_______________________________________________________
- jimrodger
- Colonel

- Posts: 1547
- Joined: 22 Apr 2008, 13:34
- Version: FS9
- Location: EGQK (RIP)
Re: South Korea Bases
Cheers....Firebird wrote: 19 Dec 2021, 16:26 They are from JYs Rubb Hangar lib that was mentioned before ... or are they I had better check now.
OK checked. Yes they are the Rubbs, are you using the original scenery rather than the replacement?
The reason I ask is that I change the source to use the released lib objects rather than the original attached ones.
I missed the replacement.
Many Thanks
Jim
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
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