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2D Trees with Squares around FSX
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Amarok
- Cadet

- Posts: 2
- Joined: 27 Apr 2020, 12:36
- Version: FSX
2D Trees with Squares around FSX
Hi, I am really enjoying building up my FSX sceneries using MAIW but one problem is I cannot remove the 2D Trees on some of the I suspect converted FS9 sceneries Help Please ?
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- TimC340
- MAIW Developer

- Posts: 1478
- Joined: 07 Mar 2015, 13:18
- Version: P3D
- Location: Hadleigh, Suffolk
Re: 2D Trees with Squares around FSX
Why can't you remove them?
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Delboy99
- Captain

- Posts: 226
- Joined: 14 Mar 2009, 20:33
- Version: FSX
Re: 2D Trees with Squares around FSX
Have a look at this post. I had the same problem with converted sceneries.
https://militaryaiworks.com/forums/topic/18148.html
https://militaryaiworks.com/forums/topic/18148.html
- gavinc
- MAIW Developer

- Posts: 598
- Joined: 25 Aug 2013, 09:26
- Version: FSX
Re: 2D Trees with Squares around FSX
It looks like you are using the FS9 bgl object scenery files.
You need to convert the files to FSX format using the instructions in Delboy99s linked post.
The files are probably mtrees1.bgl to mtrees11.bgl.
You need to convert the files to FSX format using the instructions in Delboy99s linked post.
The files are probably mtrees1.bgl to mtrees11.bgl.
- TimC340
- MAIW Developer

- Posts: 1478
- Joined: 07 Mar 2015, 13:18
- Version: P3D
- Location: Hadleigh, Suffolk
Re: 2D Trees with Squares around FSX
I suspect that if Amarok can't remove these assets, then the conversion process may be a little advanced. I'd recommend opening the scenery in ADE and replacing these FS9 trees with native FSX/P3D trees. It is entirely possible to update the trees directly in MCX to have the desired transparency, but the native FSX trees are far better.
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