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help with light map please
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andras1
- Second Lieutenant

- Posts: 49
- Joined: 08 May 2007, 20:37
help with light map please
Hi
for reasons unknown to me I do not get a the lightmap to work on my model. I just figured out that I had never made a lightmap with FSDS before. Can somebody, please, point me at some tutorial or soem other kind of description where the lightmap texturing is described better than in the FSDS help files.
Thanks
Andras
for reasons unknown to me I do not get a the lightmap to work on my model. I just figured out that I had never made a lightmap with FSDS before. Can somebody, please, point me at some tutorial or soem other kind of description where the lightmap texturing is described better than in the FSDS help files.
Thanks
Andras
- Firebird
- MAIW Admin

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- Location: EGLL
Re: help with light map please
Is this for aircraft or buildings as Ii believe that the two are different.
Steve
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- Weescotty
- MAIW Developer

- Posts: 2822
- Joined: 11 Aug 2006, 22:15
- Version: P3D
- Location: Sydney
Re: help with light map please
Firebird wrote:Is this for aircraft or buildings as Ii believe that the two are different.
They are -
Lightmap - aircraft
Nightmap - buildings
You need a program for painting that allows you to create an alpha channel.
-
andras1
- Second Lieutenant

- Posts: 49
- Joined: 08 May 2007, 20:37
Re: help with light map please
I am trying to get the taxilights and the landing lights of the planes to work. I am using the redux landing lights on my own models so I never had to take care of a lightmap. Now I am about to put some GA plane models on Avsim. Since most people do not use the 3D lights I wanted to create landing and taxilight effects with the lightmaps and realized that I am totally off regarding light maps. Plus I think the explanations I found are not exactly consistent.
The FSDS help says light maps are controlled by the taxilight. Is this really the case? Then how do the logo lights of the big planes work. They seem to be switched on when the nav lights go on. Do you know what triggers the light map effects. Is depended on the kind of plane eg piston, jet etc?
Thanks
Andras
The FSDS help says light maps are controlled by the taxilight. Is this really the case? Then how do the logo lights of the big planes work. They seem to be switched on when the nav lights go on. Do you know what triggers the light map effects. Is depended on the kind of plane eg piston, jet etc?
Thanks
Andras
- Weescotty
- MAIW Developer

- Posts: 2822
- Joined: 11 Aug 2006, 22:15
- Version: P3D
- Location: Sydney
Re: help with light map please
You need a texture with an alpha channel.
Alpha channel -
Black areas - Come on with nav lights
White areas - Come on with landing lights
On the visible part of the texture -
A white area representing a light splash on the tail - the alpha part should be black
A white area representing a landing light splash - the alpha part should be white
Taxi and landing lights are parts created in FSDS (the 'Z' axis points forward on a simple triangle) -
Name - light_taxi
Name - light_landing
Two new materials (no need to change default values)
LIGHT_TAXI
LIGHT_LANDING
Assign the materials to the parts.
Alpha channel -
Black areas - Come on with nav lights
White areas - Come on with landing lights
On the visible part of the texture -
A white area representing a light splash on the tail - the alpha part should be black
A white area representing a landing light splash - the alpha part should be white
Taxi and landing lights are parts created in FSDS (the 'Z' axis points forward on a simple triangle) -
Name - light_taxi
Name - light_landing
Two new materials (no need to change default values)
LIGHT_TAXI
LIGHT_LANDING
Assign the materials to the parts.
-
andras1
- Second Lieutenant

- Posts: 49
- Joined: 08 May 2007, 20:37
Re: help with light map please
Many thnaks,
the only effect of the two parts (light_land, light_taxi) is to get the strange cone on the ground, right? Od does it have another effect as well?
Is the cone on the ground a good idea? the cone-thing is really buggy. taxi light goes off any time the plane stops, at least on my machine.
Andras
the only effect of the two parts (light_land, light_taxi) is to get the strange cone on the ground, right? Od does it have another effect as well?
Is the cone on the ground a good idea? the cone-thing is really buggy. taxi light goes off any time the plane stops, at least on my machine.
Andras
- Weescotty
- MAIW Developer

- Posts: 2822
- Joined: 11 Aug 2006, 22:15
- Version: P3D
- Location: Sydney
Re: help with light map please
Correct. Yes it goes off on mine as well when stopped.andras1 wrote:Many thnaks,
the only effect of the two parts (light_land, light_taxi) is to get the strange cone on the ground, right? Od does it have another effect as well?
Is the cone on the ground a good idea? the cone-thing is really buggy. taxi light goes off any time the plane stops, at least on my machine.
Andras
-
andras1
- Second Lieutenant

- Posts: 49
- Joined: 08 May 2007, 20:37
Re: help with light map please
Thanks for the help.
I have uploaded the model to avsim. It´s a Piper Archer II with wheel fairings. Paints are made by Charles Dayhuff and the flight dynamics by Mike MacIntyre, which means it flies like a real plane. I am too silly to post a direct link for the download but if your are interested the filename is anai_archer_ii.zip.
Regarding the lights: I have not used taxi lights in the model in order to avoid the on/ off on the taxiways. I moved the landing light z-axis slightly upward to reduce the size of the cone and used a darker than default material which makes the cone less greyish and more yellowish. Alltogether it looks less like 747 landing lights and slightly more like GA landing lights at night - but still far from realistic.
Andras
I have uploaded the model to avsim. It´s a Piper Archer II with wheel fairings. Paints are made by Charles Dayhuff and the flight dynamics by Mike MacIntyre, which means it flies like a real plane. I am too silly to post a direct link for the download but if your are interested the filename is anai_archer_ii.zip.
Regarding the lights: I have not used taxi lights in the model in order to avoid the on/ off on the taxiways. I moved the landing light z-axis slightly upward to reduce the size of the cone and used a darker than default material which makes the cone less greyish and more yellowish. Alltogether it looks less like 747 landing lights and slightly more like GA landing lights at night - but still far from realistic.
Andras
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