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Dans bits & bobs
- shaggy22
- MAIW Developer
- Posts: 1608
- Joined: 12 Aug 2009, 14:18
- Version: P3D
- Location: England, Leicester
- Contact:
Dans bits & bobs
Instead of hijacking someone elses thread i've decided too start my own.
I've done flightplans and a few afcads for all of Michael Pearsons latest repaints (not SU24'S though) and will upload them here shortly.
first will be Brazilian Navy A4's and the Myanmar mig29's: I have done an afcad for Yangon but i modded it from someone elses and don't know the rules on posting things like that
I've done flightplans and a few afcads for all of Michael Pearsons latest repaints (not SU24'S though) and will upload them here shortly.
first will be Brazilian Navy A4's and the Myanmar mig29's: I have done an afcad for Yangon but i modded it from someone elses and don't know the rules on posting things like that
Dan
"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"
Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"
Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
- shaggy22
- MAIW Developer
- Posts: 1608
- Joined: 12 Aug 2009, 14:18
- Version: P3D
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Re: Dans bits & bobs
Sryian Mig 29's and afcad for Sayqal
- Attachments
-
- AF2_OS0L.BGL
- (7.61 KiB) Downloaded 793 times
-
- Traffic_SYRIA MIG29.bgl
- (8.9 KiB) Downloaded 268 times
Dan
"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"
Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"
Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
- shaggy22
- MAIW Developer
- Posts: 1608
- Joined: 12 Aug 2009, 14:18
- Version: P3D
- Location: England, Leicester
- Contact:
Re: Dans bits & bobs
Yemen & Sudan migs:
- Attachments
-
- Traffic_SUDAN MIG29.bgl
- (14.8 KiB) Downloaded 244 times
-
- Traffic_YEMEN MIG29.bgl
- (13.72 KiB) Downloaded 257 times
Dan
"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"
Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"
Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
Re: Dans bits & bobs
Thanks for sharing!
You' saved me a bit of job with those Brazilian A-4s!
You' saved me a bit of job with those Brazilian A-4s!
- shaggy22
- MAIW Developer
- Posts: 1608
- Joined: 12 Aug 2009, 14:18
- Version: P3D
- Location: England, Leicester
- Contact:
Re: Dans bits & bobs
Bangladesh & Eritrea:
Which ones have i forgot because i can't remember?
Which ones have i forgot because i can't remember?
- Attachments
-
- Traffic_ERITREA AIRFORCE.bgl
- (18.66 KiB) Downloaded 234 times
-
- Traffic_BANGLADESH MIG29.bgl
- (10.01 KiB) Downloaded 241 times
Last edited by shaggy22 on 03 Jan 2011, 17:39, edited 1 time in total.
Dan
"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"
Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"
Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
- shaggy22
- MAIW Developer
- Posts: 1608
- Joined: 12 Aug 2009, 14:18
- Version: P3D
- Location: England, Leicester
- Contact:
Re: Dans bits & bobs
Venezuelan air force F16's & 737. Reg's are fictional for the f-16's are fictional as i could only find one. if anyone knows where to find them then it'll be appreciated. The repaints are downloadable from Graham Kings website.
- Attachments
-
- Traffic_MIL_VENEZUALA AIRFORCE 737-200.bgl
- (1.43 KiB) Downloaded 254 times
-
- Traffic_MIL_VENEZUALA AIRFORCE F16.bgl
- (9.98 KiB) Downloaded 260 times
Dan
"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"
Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"
Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
Re: Dans bits & bobs
Venezuelan F-16A Serials:
1041
0051
6611 w/o
8900
0678
3260
7268
9068
8924
0094
6023
4226
5422
6426
4827
9864
3648
0220
Venezuelan F-16B Serials:
1715
2179 w/o
9581 w/o
2337
7635
9583
Source: F-16.net
1041
0051
6611 w/o
8900
0678
3260
7268
9068
8924
0094
6023
4226
5422
6426
4827
9864
3648
0220
Venezuelan F-16B Serials:
1715
2179 w/o
9581 w/o
2337
7635
9583
Source: F-16.net
- shaggy22
- MAIW Developer
- Posts: 1608
- Joined: 12 Aug 2009, 14:18
- Version: P3D
- Location: England, Leicester
- Contact:
Re: Dans bits & bobs
Thanks very much. i'll upload the corrected reg's tomorrow
Dan
"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"
Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"
Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
Re: Dans bits & bobs
Thanks for sharing those Dan. It's always nice to see other people helping with the cause.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: Dans bits & bobs
Hi Dan,
Thanks very much for these. Would you mind attaching the Traffic Tools text files as well? I have a particular way of naming my aircraft titles and if you decompile the BGLs you can get errors.
Many thanks.
Thanks very much for these. Would you mind attaching the Traffic Tools text files as well? I have a particular way of naming my aircraft titles and if you decompile the BGLs you can get errors.
Many thanks.
- shaggy22
- MAIW Developer
- Posts: 1608
- Joined: 12 Aug 2009, 14:18
- Version: P3D
- Location: England, Leicester
- Contact:
Re: Dans bits & bobs
i can do. What i'll do is put them in one file an sort them that way if that's all right.
Dan
"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"
Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"
Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
- shaggy22
- MAIW Developer
- Posts: 1608
- Joined: 12 Aug 2009, 14:18
- Version: P3D
- Location: England, Leicester
- Contact:
Re: Dans bits & bobs
Re-done f-16's and raw traffic files. If you can't open .rar send me pm and i'll send them in their original format.
- Attachments
-
- 's.rar
- (26.44 KiB) Downloaded 244 times
-
- Traffic_VENEZUALA F16.bgl
- (21.1 KiB) Downloaded 248 times
Dan
"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"
Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"
Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
Re: Dans bits & bobs
Thanks Dan.
- shaggy22
- MAIW Developer
- Posts: 1608
- Joined: 12 Aug 2009, 14:18
- Version: P3D
- Location: England, Leicester
- Contact:
Re: Dans bits & bobs
El Libertador AB, Venezuela:
You'll need:
MAIW ABO
Mtrees4 library
MAIW Nellis
MAIW IDF
GGSE
MAIW Mirage F1 Lib
MAIW Aircraft Shelter lib
MAIW RAF Hangars
MAIW Cargo
You'll need:
MAIW ABO
Mtrees4 library
MAIW Nellis
MAIW IDF
GGSE
MAIW Mirage F1 Lib
MAIW Aircraft Shelter lib
MAIW RAF Hangars
MAIW Cargo
- Attachments
-
- SVBL_ADE9_DR.BGL
- (21.92 KiB) Downloaded 251 times
Dan
"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"
Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
"Cluster bombing from B-52s are very, very accurate. The bombs are guaranteed to always hit the ground"
Twitter: @DRAviography
Facebook: https://www.facebook.com/DanReevesAviography/
Re: Dans bits & bobs
Great!
Well done, just this small issue with the hangars at night, but I think it depends on the hangars
Well done, just this small issue with the hangars at night, but I think it depends on the hangars
Re: Dans bits & bobs
Try to invert the alpha channel of the roof's night texture.james84 wrote:Great!
Well done, just this small issue with the hangars at night, but I think it depends on the hangars
Re: Dans bits & bobs
Howhawk_sh wrote:Try to invert the alpha channel of the roof's night texture.james84 wrote:Great!
Well done, just this small issue with the hangars at night, but I think it depends on the hangars
- DeepSea-Two-One
- Second Lieutenant
- Posts: 82
- Joined: 08 Mar 2010, 15:55
- Version: FSX
- Location: Paw Paw's House near KADS
- Contact:
Re: Dans bits & bobs
First make a backup of the texture.
Then
Open the texture with DXTBmp
Select top menu "Alpha" select "Invert Alpha"
Save and see how it works.
Then
Open the texture with DXTBmp
Select top menu "Alpha" select "Invert Alpha"
Save and see how it works.
Reggie Fields
The Story of US Navy VQ-1 PR-21 Callsign that day - DeepSea One Two Nine - http://www.willyvictor.com/History/Kore ... Korea.html
Aircraft photo - http://www.vpnavy.com/ec/vq1ec_02_17feb2002.jpg
The Story of US Navy VQ-1 PR-21 Callsign that day - DeepSea One Two Nine - http://www.willyvictor.com/History/Kore ... Korea.html
Aircraft photo - http://www.vpnavy.com/ec/vq1ec_02_17feb2002.jpg
Re: Dans bits & bobs
Ok, thanks.DeepSea-Two-One wrote:First make a backup of the texture.
Then
Open the texture with DXTBmp
Select top menu "Alpha" select "Invert Alpha"
Save and see how it works.
Ah, which texture is it?
Re: Dans bits & bobs
Good question.james84 wrote:Ok, thanks. Ah, which texture is it?
The issue does not exist during daytime, right? - Otherwise it is not a night texture issue.
OK, first of all, the night textures of scenery objects are usually named ***_LM.bmp. (***.bmp would be the name of the daytime texture.)
Looks like an RAF hangar, doesn't it?
Then I suppose it is somewhere in the MAIW Scenery Library Objects/texture folder.
You could just search for it in there - but you need to know how it looks during the day so that you know what you are looking for
Another way is to decompile the object library and look for the model file. You have to guess the library the model is in.
Then you need the GUID of the scenery object. I think Airport Design Editor will show it.
So with the GUID you can identify the model file. You can open the model with MDL Tweaker II (available at the FSdeveloper site).
This small program will list all textures of the scenery object.