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Scenery problem!
- Firebird
- MAIW Admin

- Posts: 12411
- Joined: 11 Aug 2006, 21:04
- Version: FS9
- Location: EGLL
yep, that is correct and it works for me. I assume that you are also you FS9.1.
Right so can you confirm that the buildings are now fine, the only problem is the trees? Plus can you confirm that you have the latest version of the trees_0.bgl.
In the meantime, I will go and get something useful for you to run. If you like PM me, and we can take this offline and we can publish the solution once we get it to help others with the same situation.
Right so can you confirm that the buildings are now fine, the only problem is the trees? Plus can you confirm that you have the latest version of the trees_0.bgl.
In the meantime, I will go and get something useful for you to run. If you like PM me, and we can take this offline and we can publish the solution once we get it to help others with the same situation.
Steve
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Quid Si Coelum Ruat
Chelsea FC - World Champions
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Quid Si Coelum Ruat
Chelsea FC - World Champions
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- ricktk
- Captain

- Posts: 254
- Joined: 18 Aug 2006, 23:03
- Version: P3D
- Location: Between KDPA and KARR
I have been following this thread, and noticed earlier it was mentioned about 49 Nova textures? I know on my system I have many more then that in my main FS9/texture folder.
Novasim 52
Novagold 66
nova 220
Many of these have nothing to do with trees.
No mention in the thread of Gerrish Gray's trees, and I see the scenery says it requires those?
I only mention these as in all my past experience those blank white boxes almost always indicate missing textures.
Rick
Novasim 52
Novagold 66
nova 220
Many of these have nothing to do with trees.
No mention in the thread of Gerrish Gray's trees, and I see the scenery says it requires those?
I only mention these as in all my past experience those blank white boxes almost always indicate missing textures.
Rick
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