Hello, How know it? I want all HTAI C-130 Lookheed for engine smoke..?
wrong or right?
[SMOKESYSTEM]
smoke.0= -5.0, -33.8, 4.0, fx_smoke_r
smoke.1= -5.0, -16.8, 4.0, fx_smoke_r
smoke.2= -5.0, 16.8, 4.0, fx_smoke_r
smoke.3= -5.0, 33.8, 4.0, fx_smoke_r
Sebi
Forums
How make AI HTAI C-130 smoke?
-
EDDT-Sebi
- Second Lieutenant

- Posts: 27
- Joined: 07 Feb 2012, 19:58
- Version: FSX
- Location: Berlin, Germany
- Firebird
- MAIW Admin

- Posts: 12411
- Joined: 11 Aug 2006, 21:04
- Version: FS9
- Location: EGLL
Re: How make AI HTAI C-130 smoke?
For AI the [SMOKESYSTEM] section is ignored.
You need to have place smoke effects in the [LIGHTS] section
for example:-
light.x=2, -10.00, -33.80, 4.00, fx_nicksmokeC130, // Engine 4
light.x=2, -10.00, -16.80, 4.00, fx_nicksmokeC130, // Engine 3
light.x=2, -10.00, 16.80, 4.00, fx_nicksmokeC130, // Engine 1
light.x=2, -10.00, 33.80, 4.00, fx_nicksmokeC130, // Engine 2
where x= the next number for lights.
I hope this helps.
You need to have place smoke effects in the [LIGHTS] section
for example:-
light.x=2, -10.00, -33.80, 4.00, fx_nicksmokeC130, // Engine 4
light.x=2, -10.00, -16.80, 4.00, fx_nicksmokeC130, // Engine 3
light.x=2, -10.00, 16.80, 4.00, fx_nicksmokeC130, // Engine 1
light.x=2, -10.00, 33.80, 4.00, fx_nicksmokeC130, // Engine 2
where x= the next number for lights.
I hope this helps.
Steve
_______________________________________________________

Quid Si Coelum Ruat
Chelsea FC - World Champions
_______________________________________________________
_______________________________________________________

Quid Si Coelum Ruat
Chelsea FC - World Champions
_______________________________________________________
-
EDDT-Sebi
- Second Lieutenant

- Posts: 27
- Joined: 07 Feb 2012, 19:58
- Version: FSX
- Location: Berlin, Germany
Re: How make AI HTAI C-130 smoke?
Thanks much...!Firebird wrote:For AI the [SMOKESYSTEM] section is ignored.
You need to have place smoke effects in the [LIGHTS] section
for example:-
light.x=2, -10.00, -33.80, 4.00, fx_nicksmokeC130, // Engine 4
light.x=2, -10.00, -16.80, 4.00, fx_nicksmokeC130, // Engine 3
light.x=2, -10.00, 16.80, 4.00, fx_nicksmokeC130, // Engine 1
light.x=2, -10.00, 33.80, 4.00, fx_nicksmokeC130, // Engine 2
where x= the next number for lights.
I hope this helps.
Sebastian
Latest Posts
Help MAIW with your donation
Today, 12:17 by Greg
IP Blocked Due To Suspicious Activity?
Today, 08:51 by John Young
Australian JYAI AW139 Repaints
Today, 06:42 by mixie1997
Coming soon!
Yesterday, 22:20 by Jim
PDAI Lockheed TriStar
Yesterday, 18:51 by shaggy22
Latest Files
Repaint Lockheed Martin F-35A Lightning II - Belgium AF-(JYAI) V.1.0
2026-07-07
Repaint AgustaWestland AW139 - Australian Army & Various (JYAI) V.1.0
2026-07-06
Repaint Eurofighter Typhoon - German AF 2026 Update (JYAI) V.1.0
2026-07-02
AI SIAI-Marchetti SF.260 EA/M (JTAI) V.1.0
2026-06-28

