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Editvoicepack callsigns for FS9
- jimrodger
- Colonel

- Posts: 1547
- Joined: 22 Apr 2008, 13:34
- Version: FS9
- Location: EGQK (RIP)
Editvoicepack callsigns for FS9
Many, many thanks for these callsigns, filled lots of gaps.
Jim
Jim
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
- Alan Robertson
- First Lieutenant

- Posts: 176
- Joined: 12 Aug 2006, 08:10
- Version: FS9
- Location: Scotland
- Contact:
Re: Editvoicepack callsigns for FS9
You're welcome, Jim. It's nice to be able to give something back to the MAIW community after years of taking all their offerings. Lots more to come. Watch this space....
Regards,
Alan
Alan
-
pslinger
- Captain

- Posts: 207
- Joined: 29 May 2010, 03:16
- Version: FSX
Re: Editvoicepack callsigns for FS9
Thanks for the vcpmod files, much appreciated and helps address a couple of "missing" files. My knowledge of these files is limited, where should the aircraft model vcpmod files be placed, in the same location as the callsign files and are they "activated" the same as the callsigns?
- Alan Robertson
- First Lieutenant

- Posts: 176
- Joined: 12 Aug 2006, 08:10
- Version: FS9
- Location: Scotland
- Contact:
Re: Editvoicepack callsigns for FS9
You just need to import them all into Editvoicepack using the 'File/Import' option (no need to do each one individually, just highlight the lot and import them all at once) and they will automatically be assigned to the correct folder. After you've done that then choose 'File/Save' followed by 'Tools/Update Airlines.cfg' followed by 'File/Update voicepack' then click on the ok button.
Regards,
Alan
Alan
-
pslinger
- Captain

- Posts: 207
- Joined: 29 May 2010, 03:16
- Version: FSX
Re: Editvoicepack callsigns for FS9
Great, thanks for the help, much appreciated.
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