Hi,
just tried to add a landclass poly to Schleswig-Jagel (wanted to see the John's new German Tornados there...)
I noticed that - on my rig - all landclass previews don't match the textures I use. For example "cool conifers" are "suburban". Everything seems to be on the wrong place.
Can anybody please tell me how ADE is managing its preview? It would already help if you can tell me what textures ADE uses for "Airfield1" and "Airfield2". Many thanks in advance.
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FSX/P3D: Wrong texture preview in ADE
- Manschy
- Major

- Posts: 596
- Joined: 21 May 2009, 07:50
- Version: P3D
- Location: Gutersloh, Germany
FSX/P3D: Wrong texture preview in ADE
Regards, Manfred.
- Manschy
- Major

- Posts: 596
- Joined: 21 May 2009, 07:50
- Version: P3D
- Location: Gutersloh, Germany
Re: FSX/P3D: Wrong texture preview in ADE
Okay, just have to say, the true issue is just writing these lines
I simply saved my edited airfield with ADE 1.65 (FSX version) into the ADE FSX project folder. Some days later, I compiled it in ADE 1.75 (P3Dv4 version) into my P3Dv4 Addon Scenery folder. Saved version used FSX landclass, compiled version used P3Dv4 landclass.
That easy - that stupid

(Please don't ask, why this happened
)
I simply saved my edited airfield with ADE 1.65 (FSX version) into the ADE FSX project folder. Some days later, I compiled it in ADE 1.75 (P3Dv4 version) into my P3Dv4 Addon Scenery folder. Saved version used FSX landclass, compiled version used P3Dv4 landclass.
That easy - that stupid
(Please don't ask, why this happened
Regards, Manfred.
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