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Mirroring parts in Gmax
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jgowing
- Captain

- Posts: 254
- Joined: 08 Oct 2008, 12:36
- Version: FS9
- Location: EGLM
Mirroring parts in Gmax
I've made a New Years resolution of sorts to learn enough about Gmax to actually build something, and I'm slowly making some progress now, albeit with a very long way to go.
I'm edging forward on a project, and there are several parts that I need to mirror from left to right. I've already learned not to use the toolbar mirror function to do this (a shame, because it's really easy but apparently it can reverse normals in the sim even if they look fine in Gmax).
Using the mirror modifier, as advised elsewhere online, works okay, but now I want to separate a mirrored part into two separate parts for further work, and that's where I'm currently stuck. I think the detach command may be the answer, but I haven't yet found a satisfactory answer to whether that's correct, and if so, how to apply it.
Any advice from wise heads here would be much appreciated.
Jon G
I'm edging forward on a project, and there are several parts that I need to mirror from left to right. I've already learned not to use the toolbar mirror function to do this (a shame, because it's really easy but apparently it can reverse normals in the sim even if they look fine in Gmax).
Using the mirror modifier, as advised elsewhere online, works okay, but now I want to separate a mirrored part into two separate parts for further work, and that's where I'm currently stuck. I think the detach command may be the answer, but I haven't yet found a satisfactory answer to whether that's correct, and if so, how to apply it.
Any advice from wise heads here would be much appreciated.
Jon G
- John Young
- MAIW Developer

- Posts: 4470
- Joined: 12 Jul 2008, 15:15
Re: Mirroring parts in Gmax
Hi Jon, looks like you are progressing well. You are right to "mirror" from the command panel, not the top ribbon.
This is a simple object (part) made up of two boxes attached together:

To separate the right box from the other one, click the "elements" button (highlighted in yellow) from the command panel and then select the right box and click "Detach" from the command panel. This will bring up the "Detach" window. Just rename the part and click OK.
If the part has only one element, you can still detach what you want from it by selecting the faces you want to detach (the square next to the "element" button) and doing the same.
Come back any time. It's good to see you having a go.
John
This is a simple object (part) made up of two boxes attached together:

To separate the right box from the other one, click the "elements" button (highlighted in yellow) from the command panel and then select the right box and click "Detach" from the command panel. This will bring up the "Detach" window. Just rename the part and click OK.
If the part has only one element, you can still detach what you want from it by selecting the faces you want to detach (the square next to the "element" button) and doing the same.
Come back any time. It's good to see you having a go.
John
-
jgowing
- Captain

- Posts: 254
- Joined: 08 Oct 2008, 12:36
- Version: FS9
- Location: EGLM
Re: Mirroring parts in Gmax
Thanks John; I've got there, learning something else in the process. The mirrored part was disappearing, but then I realized your picture just showed Editable Poly under the modifier list, whereas mine still included the Mirror modifier. I didn't realize I had to collapse the stack; there's a first time for everything.
I'll be back!
Jon
I'll be back!
Jon
- John Young
- MAIW Developer

- Posts: 4470
- Joined: 12 Jul 2008, 15:15
Re: Mirroring parts in Gmax
Yes indeed, Gmax is a voyage of discovery. Glad you have "Detach" cracked.
Have you managed to "collapse" overlapping nodes? That and "slicing planes" is a must for aircraft design.
John
Have you managed to "collapse" overlapping nodes? That and "slicing planes" is a must for aircraft design.
John
-
jgowing
- Captain

- Posts: 254
- Joined: 08 Oct 2008, 12:36
- Version: FS9
- Location: EGLM
Re: Mirroring parts in Gmax
Yes, I've been able to do some tidying up. Most times I create a part, I'm wrong about the number of sections needed, so welding and slicing practice started early!
Jon
Jon
- John Young
- MAIW Developer

- Posts: 4470
- Joined: 12 Jul 2008, 15:15
Re: Mirroring parts in Gmax
Excellent. If you started with a New Year's resolution, then in that time you have made really good progress.
John
John
-
jgowing
- Captain

- Posts: 254
- Joined: 08 Oct 2008, 12:36
- Version: FS9
- Location: EGLM
Re: Mirroring parts in Gmax
In truth, I made a small start in the autumn, but then real life got in the way for a while. Back on it now, though..
Jon
Jon
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