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ModelConverterX - please read
- gsnde
- MAIW Admin
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ModelConverterX - please read
You may have noticed that Arno is polishing MCX into perfection just now. There is a fascinating ping-pong thread between him and Tom (CalClassic) where they ferret out all issues. This started with Arno having a new take on FSX to FS9 conversion.
I have tested and gave my feedback to Arno as well, so we are in discussion. Now that most of the issues are solved, I realized that Tom has a very classic viewpoint on this topic and asked Arno, if he wants to have your input for modern / jet conversion.
The idea is, that MCX can do most of all conversions by itself, without pointing it to self made xml files.
What I think you guys know that Tom might not are animations like folding wings, lifting wings, afterburner, maybe model lifting etc. You get the idea.
In order to test you would need to download the development version of MCX. Make sure you backup and delete the old setting file (appdata / local / scenerydesign.org / modelconverterx) to start with the default settings.
Our focus is mainly the conversion from FS9 to FSX as a starter. Take some appropriate models and see what does not work as expected. Then tell Arno and show him how you fix it (what code you use etc.).
Arno will build all this into MCX.
This is the post @ FSDeveloper
It would be great if you find the the time to support this. Many thanks!!!
Send from mobile hence short
I have tested and gave my feedback to Arno as well, so we are in discussion. Now that most of the issues are solved, I realized that Tom has a very classic viewpoint on this topic and asked Arno, if he wants to have your input for modern / jet conversion.
The idea is, that MCX can do most of all conversions by itself, without pointing it to self made xml files.
What I think you guys know that Tom might not are animations like folding wings, lifting wings, afterburner, maybe model lifting etc. You get the idea.
In order to test you would need to download the development version of MCX. Make sure you backup and delete the old setting file (appdata / local / scenerydesign.org / modelconverterx) to start with the default settings.
Our focus is mainly the conversion from FS9 to FSX as a starter. Take some appropriate models and see what does not work as expected. Then tell Arno and show him how you fix it (what code you use etc.).
Arno will build all this into MCX.
This is the post @ FSDeveloper
It would be great if you find the the time to support this. Many thanks!!!
Send from mobile hence short
Cheers,
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Re: ModelConverterX - please read
This is such an interesting development, and I've been following the thread on FSDeveloper. Despite my inexperience, I wanted to start testing a bit myself. Using a simple FSX model, I was successful using the current MCX beta to convert to FS9, with animations intact and textures separately converted. It also shows up correctly in Aircraft Editor.
The converted model then displays correctly in the preview window when selected from the aircraft list. So far so good, but when I create a flight, the sim crashes. I am certain I have missed something simple in the cfg or air file, and that is where my inexperience shows.
I wanted to ask first here, as I didn't want to bother Arno with what I suspect is a naive question.
Jon
The converted model then displays correctly in the preview window when selected from the aircraft list. So far so good, but when I create a flight, the sim crashes. I am certain I have missed something simple in the cfg or air file, and that is where my inexperience shows.
I wanted to ask first here, as I didn't want to bother Arno with what I suspect is a naive question.
Jon
Re: ModelConverterX - please read
It is not necessarily a naive question.
However, there are a few basic things.
Firstly is it a flyable model or an AI model that you are converting to FS9?
What is the crash that you are getting with FS9 e.g. what percentage when loading the game or loading the flight?
Finally what is the model that you are testing?
However, there are a few basic things.
Firstly is it a flyable model or an AI model that you are converting to FS9?
What is the crash that you are getting with FS9 e.g. what percentage when loading the game or loading the flight?
Finally what is the model that you are testing?
Steve
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- gsnde
- MAIW Admin
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- Joined: 05 Apr 2007, 08:13
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Re: ModelConverterX - please read
It might be something that happened to me as well. Reason still unknown, but some sections have been introduced into the model that made FS9 crash.
Arno is looking at it. But on second thought… if I remember correctly, in my case the converted model did not load into MCX either.
Send from mobile hence short
Arno is looking at it. But on second thought… if I remember correctly, in my case the converted model did not load into MCX either.
Send from mobile hence short
Cheers,
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Re: ModelConverterX - please read
It's an AI model, Todd Bolgrin's FSX Piper Aztec seemed a good place to start. FS9 loads okay, and I can see the converted Aztec in the preview window. I'd created a simple flightplan, and selected the create a flight parameters. The sim then crashes after a short while as the flight loads.
I disabled the Aztec flight plan, leaving all other traffic intact, and reselected my flight. Everything is then okay, so the fault lies within my conversion.
Jon
I disabled the Aztec flight plan, leaving all other traffic intact, and reselected my flight. Everything is then okay, so the fault lies within my conversion.
Jon
Re: ModelConverterX - please read
And further to Martin's comment, the converted model does load in MCX.
- John Young
- MAIW Developer
- Posts: 4400
- Joined: 12 Jul 2008, 15:15
Re: ModelConverterX - please read
I don't know if this helps, but on the few occasions I did a Gmax conversion from FSX to FS9, the sim would usually not load the model from the first few tries. Every vestige of FSX code needed to be removed, principally the GUID and FriendlyName, any XML code specific to FSX and all FSX animation and visibility tags.
John
John
Re: ModelConverterX - please read
I would swap the .air file first and see if it loads. I am on this conversion train as well and this is one thing (especially with Todd's) that will CTD as you mention. Just try any working fs9 .air file first and you can find a suitable replacement if this is the fix..
Greg
Greg
Re: ModelConverterX - please read
Thanks Greg, I'll try that when I next get time and report back. Out of curiosity, why did you mention that CTD was especially likely with Todd's? If we can make this work, he has warbirds (Avenger, B-26) that would also be targets.
Jon
Jon
Re: ModelConverterX - please read
Well I have done a handful of his (Citation X, QueenAir, Metroliner) and I had CTD with those using the included FDE. Not sure if there is something in the .air files that are FSX specific but switching them out with one form something else always worked then. Would like to know if this works for you as well..
Greg
Greg
- gsnde
- MAIW Admin
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Re: ModelConverterX - please read
I can confirm that crashes and erratic behavior in the sim is often due to the air file.
From mobile hence short
From mobile hence short
Cheers,
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Re: ModelConverterX - please read
Okay, I can report progress, but not yet success.
Switching the air file did indeed prevent CTD, and the plane displays in the sim. It starts and taxies fine, although the props stop when the engine is idling.
Take off is also okay, and the undercarriage retracts, but when the plane starts a right turn to begin the circuit, it dives into the ground. The air file I used was Todd's from his FS9 Pa23 Apache, so it should be a perfect match.
Jon
Switching the air file did indeed prevent CTD, and the plane displays in the sim. It starts and taxies fine, although the props stop when the engine is idling.
Take off is also okay, and the undercarriage retracts, but when the plane starts a right turn to begin the circuit, it dives into the ground. The air file I used was Todd's from his FS9 Pa23 Apache, so it should be a perfect match.
Jon
Re: ModelConverterX - please read
I can report the same issues with his models and FDE's. I have had great success with some large frame commercial models and using and tried and true FDE from FS9 with very little issues though, so maybe move to another modeler..
For example, I have the Citation X converted as well but have had the same problem you describe with falling back to the ground. No matter what FDE I have tried to merge with (I have some that work better than others) I get the same result. I think its something inherent to the CG in the modeling or something, but they all seem to be very unstable...just my observations of course..
Greg
For example, I have the Citation X converted as well but have had the same problem you describe with falling back to the ground. No matter what FDE I have tried to merge with (I have some that work better than others) I get the same result. I think its something inherent to the CG in the modeling or something, but they all seem to be very unstable...just my observations of course..
Greg
Re: ModelConverterX - please read
That's good to know, as I was assuming I'd done something wrong. I swapped in the original FS9 Pa23 Apache and it flew fine. When I compared the FDE's between the Apache and the Aztec, the latter had a radically different CG figure. So, I might try to tweak as and when.
Meanwhile, I tried a conversion from another modeller, one John Young, and the result was way better. Nearly everything seems good, although MCX reported only partial conversion of the animation, but a trip round the circuit looked faultless.
Jon
Meanwhile, I tried a conversion from another modeller, one John Young, and the result was way better. Nearly everything seems good, although MCX reported only partial conversion of the animation, but a trip round the circuit looked faultless.
Jon
- Victory103
- Colonel
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- Joined: 13 Aug 2007, 03:35
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- Location: KPHX
Re: ModelConverterX - please read
So I'm not the only one with TBAI Citation X issues, good to know. Searched over at AIG and added the 2022 update, doesn't seem to help as I'm seeing them "fall" through scenery in P3D. Now have MCX 1.7, still not a one click conversion process but learning with basic imports to P3D format.
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris
Re: ModelConverterX - please read
I don't have that Citation but can I assume that you don't have any issues in it's original sim.
Falling through the scenery is nearly always a contact points issue Try comparing them to those in the DWAI Citation. Different aircraft I know but you might see something really off.
Also check your reference_datum_position and empty_weight_CG_position parms. In an ideal world both of these should be 0,0,0. If they are not then don't forget that the contact points are offset from the datum point.
At a very basic level the cg position should be between the nose gear and the main gear.
If you see the aircraft bounce and disappear on initial load then the issue is with the gear compression.
There are also problems if the static_cg_height and static_pitch are not accurate enough.
For example if the cg height is too high the model will be dropped onto the floor on its initialization. This can cause the aircraft to fall through the floor especially if the cg is very off centre.
if it is too low then the model is placed underground to start with and will sink.
Have a look at those things and see if you can spot anything. Like I said if the position parms are 0,0,0 then it makes life easier but if you alter the reference point you must alter things like the contact points, fuel and lights.
So be careful and keep a backup of the original cfg file so you can easily back out any testing you do.
Falling through the scenery is nearly always a contact points issue Try comparing them to those in the DWAI Citation. Different aircraft I know but you might see something really off.
Also check your reference_datum_position and empty_weight_CG_position parms. In an ideal world both of these should be 0,0,0. If they are not then don't forget that the contact points are offset from the datum point.
At a very basic level the cg position should be between the nose gear and the main gear.
If you see the aircraft bounce and disappear on initial load then the issue is with the gear compression.
There are also problems if the static_cg_height and static_pitch are not accurate enough.
For example if the cg height is too high the model will be dropped onto the floor on its initialization. This can cause the aircraft to fall through the floor especially if the cg is very off centre.
if it is too low then the model is placed underground to start with and will sink.
Have a look at those things and see if you can spot anything. Like I said if the position parms are 0,0,0 then it makes life easier but if you alter the reference point you must alter things like the contact points, fuel and lights.
So be careful and keep a backup of the original cfg file so you can easily back out any testing you do.
Steve
_______________________________________________________

Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________

Quid Si Coelum Ruat
_______________________________________________________
Re: ModelConverterX - please read
I have encountered an issue with ModelConverterX, and I'm assuming it is something unique to my set-up because I haven't seen similar comments elsewhere. I am using the latest version, 1.8.0 in a Windows 11 environment, and I update Windows 11 when updates are available and ModelConverterX when I receive notification a new version is available. I am attempting to convert scenery .bgl files from FS9 to FSX. When I add an FSX extension to the FS9 .bgl, as an example ag_tree_lib becomes ag_tree_lib (FSX), and select Export Scenery, everything seems to proceed as it always has, I don't receive any error messages and no additional warnings or flags. However, when I go to the save location, usually the scenery folder where the original FS9 file resides, the .bgl file with the FSX extension isn't there. I have tried to save the file to my desktop and have done file searches for the file on my computer and I've had no luck locating the saved .bgl file. Any thoughts about what might be causing this issue? Thanks, Paul
Re: ModelConverterX - please read
The first thing I would do is use Everything to search for the files. I would only search for ag_tree_lib and not the extension just in case there was an issue with the extension.
Everything is so much faster than anything MS have, to the extent that it shows a list as you are typing it. Also you can sort on Date modified so the newest modified will be at the top. It is available on the Voidtools website
It maybe that it is just not saving it to the place that you think it is.
Everything is so much faster than anything MS have, to the extent that it shows a list as you are typing it. Also you can sort on Date modified so the newest modified will be at the top. It is available on the Voidtools website
It maybe that it is just not saving it to the place that you think it is.
Steve
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Quid Si Coelum Ruat
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Quid Si Coelum Ruat
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Re: ModelConverterX - please read
Thanks Steve, I will give it a try.
Paul
Paul
Re: ModelConverterX - please read
Unfortunately, couldn't find the file anywhere on the computer. When the Export Scenery is complete, this is the last line of the Event Log:
BglXWriter
Information
Finished writing of file H:\Microsoft\Microsoft Flight Simulator X\Addon Scenery\Moffett Federal Airfield (KNUQ)\scenery\lib_Fence_CLW_FSX.bgl
The path statement to the H:\ drive location appears correct. I've also tried saving the file to the desktop and other locations on the computer with the same result, the file doesn't show up, isn't visible. Any other suggestion to determine where the file might being saved? Thanks
Paul
BglXWriter
Information
Finished writing of file H:\Microsoft\Microsoft Flight Simulator X\Addon Scenery\Moffett Federal Airfield (KNUQ)\scenery\lib_Fence_CLW_FSX.bgl
The path statement to the H:\ drive location appears correct. I've also tried saving the file to the desktop and other locations on the computer with the same result, the file doesn't show up, isn't visible. Any other suggestion to determine where the file might being saved? Thanks
Paul