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F-5E... a little help?
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Ford Friendly
- Lieutenant Colonel

- Posts: 823
- Joined: 08 Jul 2007, 22:15
- Version: FS9
F-5E... a little help?
I was looking at a very old scenery for Ubon Ratchathani, Thailand - ubon2003.zip on avsim - by Martin Strong. The package includes an "ai F-5E".
For some reason, I can never determine the number of polygons in a model even though I've downloaded a couple of different programs that supposedly give that information. I guess I'm just a dunce here.
Would anyone care to take a look at the model included in this package and tell me what the numbers are? I'd appreciate it.
((I'm guessing it's not multi-LOD'd due to the date of the package and the fact that it was for FS2002. But, I'm just curious as it's got a paint scheme I want to use.))
Thanks in advance.
Ford
For some reason, I can never determine the number of polygons in a model even though I've downloaded a couple of different programs that supposedly give that information. I guess I'm just a dunce here.
Would anyone care to take a look at the model included in this package and tell me what the numbers are? I'd appreciate it.
((I'm guessing it's not multi-LOD'd due to the date of the package and the fact that it was for FS2002. But, I'm just curious as it's got a paint scheme I want to use.))
Thanks in advance.
Ford
-
Ford Friendly
- Lieutenant Colonel

- Posts: 823
- Joined: 08 Jul 2007, 22:15
- Version: FS9
-
Ford Friendly
- Lieutenant Colonel

- Posts: 823
- Joined: 08 Jul 2007, 22:15
- Version: FS9
The strictest definiton of a polygon that I can find online is "a closed plane figure bounded by three or more line segments". Surprisingly, that happens to coincide with my memory of 4th grade math & geometry which I'm not sure I trust more than 50% of the time. ;PMACC wrote:Is the number of Vertices always 3x the polys?
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aerogator
If I'm not mistaken, ACM divides all polygons into triangles, so the answer would seem to be "yes". (except I'm not sure about polys sharing some vertices). The number of polys when we talk about the poly count of a model is the number of triangles in that model. The simplest polygon would be a triangle I would think, so the number of triangles would give you the best idea of the "size" of the model. IOW, you can't break it down any further. Isn't this right??

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