FSX and White AI
- BadPvtDan
- MAIW Staff
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- Joined: 11 Aug 2006, 21:14
- Version: FSX
- Location: Round Rock, TX
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FSX and White AI
So...I know these are silly questions and have been answered years ago but...why are they all white at distance? It seems like at the farther LODs they have no textures.
Thanks.
Thanks.
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
Re: FSX and White AI
Thats just how it is
LODs work differently I believe.
Btw if you want it I made a new alpha channel for the JB AI P-3 so the prop looks better in FSX. You've probably already done the necessary though, if you have P-3s in your sim.

LODs work differently I believe.
Btw if you want it I made a new alpha channel for the JB AI P-3 so the prop looks better in FSX. You've probably already done the necessary though, if you have P-3s in your sim.
- BadPvtDan
- MAIW Staff
- Posts: 3790
- Joined: 11 Aug 2006, 21:14
- Version: FSX
- Location: Round Rock, TX
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Re: FSX and White AI
Surely, post it here thanks 

"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
Re: FSX and White AI
Here we go, just add it to the prop texture and you're away 

- Attachments
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- JB_P3_FSX_Alpha.bmp (17.05 KiB) Viewed 591 times
- BadPvtDan
- MAIW Staff
- Posts: 3790
- Joined: 11 Aug 2006, 21:14
- Version: FSX
- Location: Round Rock, TX
- Contact:
Re: FSX and White AI
Hmmmm I'm not able to download it. It's like it's a picture.
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
Re: FSX and White AI
Right click -> Save image as...BadPvtDan wrote:Hmmmm I'm not able to download it. It's like it's a picture.

Re: FSX and White AI
We tried to warn him about FSX, now he won't stop bitching about it.....
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
- BadPvtDan
- MAIW Staff
- Posts: 3790
- Joined: 11 Aug 2006, 21:14
- Version: FSX
- Location: Round Rock, TX
- Contact:
Re: FSX and White AI
It's like a freaking puzzle!
"The first rule of Zombieland: Cardio. When the zombie outbreak first hit, the first to go, for obvious reasons... were the fatties."
Re: FSX and White AI
You'll get there eventually
. Just be careful with the French Rafale package-the CDG causes CTDs in FSX, so you need the FSX native version.
Yeah, right click the picture and save.

Yeah, right click the picture and save.
Re: FSX and White AI
Dan, I get the white aircraft at distances quite often. the higher res screen you have the worse it is. What I believe is happening is that the distance that FSX changes LODs are actually closer to you than the FS9 ones. It maybe simply be a case that you have always had it it's just that now you notice it.
Steve
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Quid Si Coelum Ruat
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Quid Si Coelum Ruat
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- Victory103
- Colonel
- Posts: 4073
- Joined: 13 Aug 2007, 03:35
- Version: P3D
- Location: KPHX
Re: FSX and White AI
We had a post on this in the FSX thread, I've noticed with different changes and I guess something I will have to live with. Now need to figure out why I have one black HTAI F-16 on the ramp at Nellis.
DUSTOFF
ARMY PROPS
NAVY SAR
-Chris
ARMY PROPS
NAVY SAR
-Chris
Re: FSX and White AI
Check what scheme is the problem and then see if there is an alpha layer applied to the scheme.
I believe that is the cause of these things.
I believe that is the cause of these things.
Steve
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Quid Si Coelum Ruat
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Quid Si Coelum Ruat
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Re: FSX and White AI
Or the texture is missing. I get it all the time when I mislabel things.
- CelticWarrior
- Lieutenant Colonel
- Posts: 1122
- Joined: 15 Aug 2006, 17:16
- Version: FSX
- Location: Llareggub
Re: FSX and White AI
Some good suggestions above. Try to identify which aircraft it is then get that a/c in AI view and see if it's white, if it is then it's probably a mis-labelling error.
Personally I think it's more likely the way FSX handles LODs; as I understand it FSX does it differently than FS9 and therefore displays a white (untextured) model at ranges which in FS9 display a texture.
I've noticed this and the effect is different for different models, so I think the issue lies somewhere in the design or compiling of the model. As there are very few (if any) models compiled solely for FSX, or even ones re-compiled for FSX, then the issue will persist. I'm not even sure it's possible to re-complie an FS9 model using an FSX-compatible compiler. I'll leave that to others far more knowledgable than myself.
As ever, all flying simulators are compromises.
Personally I think it's more likely the way FSX handles LODs; as I understand it FSX does it differently than FS9 and therefore displays a white (untextured) model at ranges which in FS9 display a texture.
I've noticed this and the effect is different for different models, so I think the issue lies somewhere in the design or compiling of the model. As there are very few (if any) models compiled solely for FSX, or even ones re-compiled for FSX, then the issue will persist. I'm not even sure it's possible to re-complie an FS9 model using an FSX-compatible compiler. I'll leave that to others far more knowledgable than myself.
As ever, all flying simulators are compromises.
"We attack tomorrow under cover of daylight! It's the last thing they'll be expecting ... a daylight charge across the minefield .."