RNAS/RAF Brawdy

Post and discuss what YOU are working on. This is the place to preview and/or discuss your modern day military AI projects.
daveh
Second Lieutenant
Second Lieutenant
Posts: 25
Joined: 23 Jun 2007, 22:57
Version: FS9
Location: EGNO

RNAS/RAF Brawdy

Post by daveh »

Anybody like a copy of this? Made from MAIW file libraries and UKVFR files (vegetation).
Attachments
Brawdy2.jpg
Brawdy1.jpg
Chrisb
Major
Major
Posts: 553
Joined: 18 Aug 2006, 07:34
Version: FS9
Location: UK

Re: RNAS/RAF Brawdy

Post by Chrisb »

Well if you are offering I would love it.

Chris
User avatar
zsoltfireman
Lieutenant Colonel
Lieutenant Colonel
Posts: 970
Joined: 05 Nov 2008, 05:23
Version: P3D
Location: Budapest/Hungary

Re: RNAS/RAF Brawdy

Post by zsoltfireman »

I'm interested!

However, even the previous base, I could not come to life!

Thank you!
User avatar
Firebird
MAIW Admin
MAIW Admin
Posts: 12388
Joined: 11 Aug 2006, 21:04
Version: FS9
Location: EGLL

Re: RNAS/RAF Brawdy

Post by Firebird »

I can't think of many that downloaded the Hunter that wouldn't like it.
Steve
_______________________________________________________
Image
Quid Si Coelum Ruat
_______________________________________________________
User avatar
jimrodger
Colonel
Colonel
Posts: 1536
Joined: 22 Apr 2008, 13:34
Version: FS9
Location: EGQK (RIP)

Re: RNAS/RAF Brawdy

Post by jimrodger »

I hope my old building just outside the main gate is there :wink:

Jim
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
daveh
Second Lieutenant
Second Lieutenant
Posts: 25
Joined: 23 Jun 2007, 22:57
Version: FS9
Location: EGNO

Re: RNAS/RAF Brawdy

Post by daveh »

First up then the flight plans for 738,759 & 764 NAS and 79 Sqn RAF.
Attachments
Traffic_79Squadron.bgl
(10.74 KiB) Downloaded 99 times
Traffic_RNAS_Brawdy.bgl
(26.25 KiB) Downloaded 92 times
daveh
Second Lieutenant
Second Lieutenant
Posts: 25
Joined: 23 Jun 2007, 22:57
Version: FS9
Location: EGNO

Re: RNAS/RAF Brawdy

Post by daveh »

Brawdy scenery files attached. These are aligned to the Horizon Photo scenery so if you want to use them with the FS9 default scenery you'll have to make your own exclude files for the autogen. Sorry Jim, can't recall any building outside the main gate - the nearest hostelry was down at Newgale (I was at Brawdy in 1968).
Attachments
Brawdy_Scenery_Objects.bgl
(26.2 KiB) Downloaded 111 times
AFX_EGDA.bgl
(33.15 KiB) Downloaded 60 times
daveh
Second Lieutenant
Second Lieutenant
Posts: 25
Joined: 23 Jun 2007, 22:57
Version: FS9
Location: EGNO

Re: RNAS/RAF Brawdy

Post by daveh »

Finally a flatten file. Please be aware that I've changed the parking radius for the Hunter to 10m so you'll have to alter tat parameter in the Aircraft cfg.

Enjoy.
Attachments
Brawdy_Flatten_LWM2.BGL
(452 Bytes) Downloaded 85 times
User avatar
delbydoo
Colonel
Colonel
Posts: 1889
Joined: 11 Aug 2006, 19:24
Version: FS9

Re: RNAS/RAF Brawdy

Post by delbydoo »

This was taken in 1983 (me front row far left) and I'm sure it was taken either just inside or just outside the main gate, and there is A building there; there was also a Hunter gate guardian as well and we wanted the photo taken with that but we were over-ruled :x

Image
daveh
Second Lieutenant
Second Lieutenant
Posts: 25
Joined: 23 Jun 2007, 22:57
Version: FS9
Location: EGNO

Re: RNAS/RAF Brawdy

Post by daveh »

Small world isn't it. Brawdy was my first posting after training and I loved the place - I used to work in an old Nissen Hut down in the Admin area which was opposite the stores complex and next to the Comms Centre. What was that building outside the main gate then?

Dave
User avatar
jimrodger
Colonel
Colonel
Posts: 1536
Joined: 22 Apr 2008, 13:34
Version: FS9
Location: EGQK (RIP)

Re: RNAS/RAF Brawdy

Post by jimrodger »

The inhabitants were the ones with the funny accents (even for H-West)

Jim
"When all else fails, and your AI doesn't show up...... check the AI slider.......DOH!!!!"
User avatar
delbydoo
Colonel
Colonel
Posts: 1889
Joined: 11 Aug 2006, 19:24
Version: FS9

Re: RNAS/RAF Brawdy

Post by delbydoo »

jimrodger wrote:The inhabitants were the ones with the funny accents (even for H-West)

Jim
You mean the people from the "secret underground submarine base"? :smt044

Yes, we even had a little "nightex" and raided the womens peace camp

Image
User avatar
zsoltfireman
Lieutenant Colonel
Lieutenant Colonel
Posts: 970
Joined: 05 Nov 2008, 05:23
Version: P3D
Location: Budapest/Hungary

Re: RNAS/RAF Brawdy

Post by zsoltfireman »

Here too there are problems!

Image
Image

And the Hunter traffic is not visible!
Any idea?
User avatar
Firebird
MAIW Admin
MAIW Admin
Posts: 12388
Joined: 11 Aug 2006, 21:04
Version: FS9
Location: EGLL

Re: RNAS/RAF Brawdy

Post by Firebird »

Zsolt the problem with the Hunters appearing is the same as with West Raynham. The best thing to do is to alter the aircraft size. You can either use Lee Swordy's afcad program or you can use Martin Gossmann's AI-Aircraft-Editor http://www.interkultur.de/gossmann/fsx/tools.php.

The aircraft should really be 9m is size and the reason it is larger is due to the chute. The model is automatically sized to take into account eery feature of it. The chute makes it longer. Nick had the same issue with his F-4s.
Steve
_______________________________________________________
Image
Quid Si Coelum Ruat
_______________________________________________________
User avatar
zsoltfireman
Lieutenant Colonel
Lieutenant Colonel
Posts: 970
Joined: 05 Nov 2008, 05:23
Version: P3D
Location: Budapest/Hungary

Re: RNAS/RAF Brawdy

Post by zsoltfireman »

Hello Steve,

I tried in vain!
Please send me the aircraft.cfg files

Thank you!
Zsolt
daveh
Second Lieutenant
Second Lieutenant
Posts: 25
Joined: 23 Jun 2007, 22:57
Version: FS9
Location: EGNO

Re: RNAS/RAF Brawdy

Post by daveh »

Zsolt, here is the AFX bgl with an exclude for the autogen trees and buildings. Just pop it into the folder where you put the original Brawdy AFX and let it overwrite it.
Attachments
AFX_EGDA2004.bgl
(33.42 KiB) Downloaded 67 times
User avatar
zsoltfireman
Lieutenant Colonel
Lieutenant Colonel
Posts: 970
Joined: 05 Nov 2008, 05:23
Version: P3D
Location: Budapest/Hungary

Re: RNAS/RAF Brawdy

Post by zsoltfireman »

Hi,

Well,now perfect!
I wish I could see the Hunters
But I'm lame, I can not solve the problem!

Image

Thank you!
Zsolt
User avatar
zsoltfireman
Lieutenant Colonel
Lieutenant Colonel
Posts: 970
Joined: 05 Nov 2008, 05:23
Version: P3D
Location: Budapest/Hungary

Re: RNAS/RAF Brawdy

Post by zsoltfireman »

Everything is perfect for FSX!

Image
Image

Unfortunately, in FS9 I can not see the Hunters :smt005
daveh
Second Lieutenant
Second Lieutenant
Posts: 25
Joined: 23 Jun 2007, 22:57
Version: FS9
Location: EGNO

Re: RNAS/RAF Brawdy

Post by daveh »

zsoltfireman wrote:Hello Steve,

I tried in vain!
Please send me the aircraft.cfg files

Thank you!
Zsolt
Zsolt, the aircraft.cfg will not solve the problem. The data for the aircraft radius is stored in either the Air or Model file (not sure which but I think the Air) to alter it you need to download the AI-Aircraft-Editor the link to which Steve gave you in his post. It's very easy to install and is very straightforward and very easy to use.
User avatar
zsoltfireman
Lieutenant Colonel
Lieutenant Colonel
Posts: 970
Joined: 05 Nov 2008, 05:23
Version: P3D
Location: Budapest/Hungary

Re: RNAS/RAF Brawdy

Post by zsoltfireman »

These steps are?

Image

:?:
Post Reply