Now just how........................

Let's hear all about the eye candy at those military bases.
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Stewart Pearson
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Now just how........................

Post by Stewart Pearson »

......................do you create this taxiway edge with ADE?

Anyone come across this before and managed to solve it?
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Greg
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Re: Now just how........................

Post by Greg »

Like this:

Image

You won't have the yellow markings but it's the best you can do with AFCAD or ADE.

Also if you use this method, don't forget to put an extra blue node immediately after the hold short node like I did in the screenshot. If not your traffic may be sent onto the taxiway shoulders after passing the hold short node.
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Re: Now just how........................

Post by Stewart Pearson »

Thanks Greg - pity about the yellow stripes, but hey ho.
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Re: Now just how........................

Post by MIKE JG »

Stew, the bit about the nodes is critical as we learned the hard way. When the AI reaches the hold short node upon exiting the runway, it will look for the closest blue taxi node and it will try to join that taxi network. If that network is not associated with the AFD taxi route, and is for scenery purposes only, the AI will disappear since it would not be possible for it to reach one of the parking spots.
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Re: Now just how........................

Post by Stewart Pearson »

MIKE JG wrote:Stew, the bit about the nodes is critical as we learned the hard way. When the AI reaches the hold short node upon exiting the runway, it will look for the closest blue taxi node and it will try to join that taxi network. If that network is not associated with the AFD taxi route, and is for scenery purposes only, the AI will disappear since it would not be possible for it to reach one of the parking spots.
Gotcha Mike, seem to recall you suggesting putting a blue node on either side of the hold short, so I'll do that. My original request was more reagrding the yellow hash marks, however, thanks both for the reminder.
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Re: Now just how........................

Post by MIKE JG »

You "could" choose one of the taxiway/apron textures that no one uses, ice or brick for example and modify the texture so that it looks like the fillet with cross hatches that you are trying to create. It wouldn't be that hard to do.

If you wanted it to look that way on another setup, that person would also have to replace their default texture/s with your new one.

So it is possible, but it would require sacrificing at least one default texture.

Might be worth looking into.
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Re: Now just how........................

Post by RKE »

There is another way of doing it, it's just time consuming as hell:
ImageImage
Edit: Added ingame view of the same section.
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Re: Now just how........................

Post by MIKE JG »

Good grief!!!!! Yea that's another way of doing it all right! :shock:

I don't have that much patience!
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Re: Now just how........................

Post by Stewart Pearson »

RKE wrote:There is another way of doing it, it's just time consuming as hell:
ImageImage
Edit: Added ingame view of the same section.
:shock: :shock:

I'm like Mike, lacking in the patience department. I thank you both for the suggestions which have helped me make a decision..............................there shall be no silly yellow lines on the edges. :smt005
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Re: Now just how........................

Post by LEBTowerGuy »

you could draw them in an object
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Re: Now just how........................

Post by scruffyduck »

RKE wrote:There is another way of doing it, it's just time consuming as hell:
ImageImage
Edit: Added ingame view of the same section.
THAT deserves to go into the ADE Hall of Fame (alway assuming we have one :D - which we don't :oops: )
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Re: Now just how........................

Post by RKE »

Not my work mind you, it's from the AF2 file from the Abu Dhabi scenery by Matthew Ministry et al. :wink:
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Re: Now just how........................

Post by MIKE JG »

I still might try adding lines to one of the dis-used textures to see if that would work. Not sure how the line would line up though.
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