ADE Limits
ADE Limits
Just a quick question, I am working on a AFD using ADE and I had a message come up saying that I have reached the max number of nodes I can place, now is that to do with ADE or flightsim and is there a way around it by increasing the number that it allows?
Regards
Dale
Regards
Dale
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- gsnde
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Re: ADE Limits
Dale,
I am not aware of that
Can you please send me the source file? I have asked Jon if we have such a limit.
I am not aware of that

Can you please send me the source file? I have asked Jon if we have such a limit.
Cheers,
Martin
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Martin
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Re: ADE Limits
More likely a BGLCompiler limit.gsnde wrote:Dale,
I am not aware of that![]()
Can you please send me the source file? I have asked Jon if we have such a limit.
Mark
Re: ADE Limits
I will send it over tomorrow Martin
Cheers
Cheers
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- gsnde
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Re: ADE Limits
Helli knows it better than I (no wonder, he is writing the manual
)

What is the count in your airport, Dale?On the top of page 118 of the English Manual it says:
"There is a limit imposed by the Microsoft Compiler for the maximum taxi point index. This is 3999. Such a high number is unlikely to affect most users. However for large and complex airports it is possible to get close."
Helli
Cheers,
Martin
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Martin
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Re: ADE Limits
You can also only have 256 apron polygons using ADE.
-Mike G.
Recovering flight sim addict, constant lurker.
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Re: ADE Limits
The current count is 3993. I wrote to the people who made ADE via their website, and they have said that FS limits you to 4000 nodes 

Please visit my YouTube channel @ https://www.youtube.com/user/daledelboy
Re: ADE Limits
Break it up into two separate ADE files. One with your main airbase stuff and one with just the taxiway links.
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: ADE Limits
That must be one hell of an airbase, if you can get to 3993 nodes
Unless you've embarked on the taxiway stripes adventure I mentioned in a previous post 


Re: ADE Limits
I thourght of that last night, will give it a goMIKE JG wrote:Break it up into two separate ADE files. One with your main airbase stuff and one with just the taxiway links.
and I am just over half wayThat must be one hell of an airbase, if you can get to 3993 nodes


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Re: ADE Limits
You can get round that by using the complex split function Mike.MIKE JG wrote:You can also only have 256 apron polygons using ADE.
Stew
"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
Re: ADE Limits
You can only have 300 coded parking spots to, and all of those must be in the first 300 index.Stewart Pearson wrote:You can get round that by using the complex split function Mike.MIKE JG wrote:You can also only have 256 apron polygons using ADE.
Mark
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Re: ADE Limits
No limits enforced by ADE are 'ADE' limits. They are those from the relevant FS9 or FSX compiler. AFCAD or AFX may not have these limits since they do not use the standard compilers. 4,000 taxi nodes IS a lot. Apart from the compiler they may also be creating a strain on the FS graphics engine.