ADE Limits

Let's hear all about the eye candy at those military bases.
Post Reply
User avatar
DaleRFU
Lieutenant Colonel
Lieutenant Colonel
Posts: 1463
Joined: 13 Mar 2009, 16:49
Version: MSFS
Location: EGNJ

ADE Limits

Post by DaleRFU »

Just a quick question, I am working on a AFD using ADE and I had a message come up saying that I have reached the max number of nodes I can place, now is that to do with ADE or flightsim and is there a way around it by increasing the number that it allows?

Regards
Dale
Please visit my YouTube channel @ https://www.youtube.com/user/daledelboy
User avatar
gsnde
MAIW Admin
MAIW Admin
Posts: 4532
Joined: 05 Apr 2007, 08:13
Version: P3D
Location: South-West Germany
Contact:

Re: ADE Limits

Post by gsnde »

Dale,

I am not aware of that :shock:

Can you please send me the source file? I have asked Jon if we have such a limit.
Cheers,
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
User avatar
campbeme
MAIW Staff
MAIW Staff
Posts: 3293
Joined: 24 Jun 2007, 11:58
Version: FSX

Re: ADE Limits

Post by campbeme »

gsnde wrote:Dale,

I am not aware of that :shock:

Can you please send me the source file? I have asked Jon if we have such a limit.
More likely a BGLCompiler limit.
Mark
User avatar
DaleRFU
Lieutenant Colonel
Lieutenant Colonel
Posts: 1463
Joined: 13 Mar 2009, 16:49
Version: MSFS
Location: EGNJ

Re: ADE Limits

Post by DaleRFU »

I will send it over tomorrow Martin

Cheers
Please visit my YouTube channel @ https://www.youtube.com/user/daledelboy
User avatar
gsnde
MAIW Admin
MAIW Admin
Posts: 4532
Joined: 05 Apr 2007, 08:13
Version: P3D
Location: South-West Germany
Contact:

Re: ADE Limits

Post by gsnde »

Helli knows it better than I (no wonder, he is writing the manual :smt002 )

On the top of page 118 of the English Manual it says:

"There is a limit imposed by the Microsoft Compiler for the maximum taxi point index. This is 3999. Such a high number is unlikely to affect most users. However for large and complex airports it is possible to get close."

Helli
What is the count in your airport, Dale?
Cheers,
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
MIKE JG
MAIW Veteran
MAIW Veteran
Posts: 10976
Joined: 12 Aug 2006, 02:25
Version: MSFS

Re: ADE Limits

Post by MIKE JG »

You can also only have 256 apron polygons using ADE.
-Mike G.

Recovering flight sim addict, constant lurker.

Check out my real life RV-8 build here: RV-8 Builder Log
User avatar
DaleRFU
Lieutenant Colonel
Lieutenant Colonel
Posts: 1463
Joined: 13 Mar 2009, 16:49
Version: MSFS
Location: EGNJ

Re: ADE Limits

Post by DaleRFU »

The current count is 3993. I wrote to the people who made ADE via their website, and they have said that FS limits you to 4000 nodes :evil:
Please visit my YouTube channel @ https://www.youtube.com/user/daledelboy
MIKE JG
MAIW Veteran
MAIW Veteran
Posts: 10976
Joined: 12 Aug 2006, 02:25
Version: MSFS

Re: ADE Limits

Post by MIKE JG »

Break it up into two separate ADE files. One with your main airbase stuff and one with just the taxiway links.
-Mike G.

Recovering flight sim addict, constant lurker.

Check out my real life RV-8 build here: RV-8 Builder Log
RKE
Lieutenant Colonel
Lieutenant Colonel
Posts: 809
Joined: 26 Sep 2007, 21:37
Version: P3D
Location: Odense, Denmark

Re: ADE Limits

Post by RKE »

That must be one hell of an airbase, if you can get to 3993 nodes :shock: Unless you've embarked on the taxiway stripes adventure I mentioned in a previous post :lol:
User avatar
DaleRFU
Lieutenant Colonel
Lieutenant Colonel
Posts: 1463
Joined: 13 Mar 2009, 16:49
Version: MSFS
Location: EGNJ

Re: ADE Limits

Post by DaleRFU »

MIKE JG wrote:Break it up into two separate ADE files. One with your main airbase stuff and one with just the taxiway links.
I thourght of that last night, will give it a go
That must be one hell of an airbase, if you can get to 3993 nodes
and I am just over half way :lol: :?
Please visit my YouTube channel @ https://www.youtube.com/user/daledelboy
Stewart Pearson
MAIW Veteran
MAIW Veteran
Posts: 3179
Joined: 11 Aug 2006, 22:11
Version: FS9
Location: Rhynd, Perthshire, Scotland
Contact:

Re: ADE Limits

Post by Stewart Pearson »

MIKE JG wrote:You can also only have 256 apron polygons using ADE.
You can get round that by using the complex split function Mike.
Stew

"There is an art … to flying. The knack lies in learning how to throw yourself at the ground and miss."
User avatar
campbeme
MAIW Staff
MAIW Staff
Posts: 3293
Joined: 24 Jun 2007, 11:58
Version: FSX

Re: ADE Limits

Post by campbeme »

Stewart Pearson wrote:
MIKE JG wrote:You can also only have 256 apron polygons using ADE.
You can get round that by using the complex split function Mike.
You can only have 300 coded parking spots to, and all of those must be in the first 300 index.
Mark
User avatar
scruffyduck
Second Lieutenant
Second Lieutenant
Posts: 43
Joined: 09 Apr 2009, 08:45

Re: ADE Limits

Post by scruffyduck »

No limits enforced by ADE are 'ADE' limits. They are those from the relevant FS9 or FSX compiler. AFCAD or AFX may not have these limits since they do not use the standard compilers. 4,000 taxi nodes IS a lot. Apart from the compiler they may also be creating a strain on the FS graphics engine.
Post Reply