Mikey's BUFF
Re: Mikey's BUFF
That's a good idea.
If you use the beacon operator, the effect will be triggered at AI startup. If you use the strobe light operator, it will be triggered crossing the hold short lines on the way in and out. If you use the landing light operator, it will be triggered crossing the hold short lines up to 10,000 feet.
The combinations are endless I suppose. I wish the effects would stay attached all the way to the ground on landing.
Are you going to keep the wing flex in there??
If you use the beacon operator, the effect will be triggered at AI startup. If you use the strobe light operator, it will be triggered crossing the hold short lines on the way in and out. If you use the landing light operator, it will be triggered crossing the hold short lines up to 10,000 feet.
The combinations are endless I suppose. I wish the effects would stay attached all the way to the ground on landing.
Are you going to keep the wing flex in there??
-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: Mikey's BUFF
Mike,MIKE JG wrote:That's a good idea.
I wish the effects would stay attached all the way to the ground on landing.
Are you going to keep the wing flex in there??
At my current primary AI FDE test airport the engine smoke effects do stay attached all the way to the ground. However, as I test at other airports with longer runways and/or higher elevations that may not be the case.

Mike P. has kept the wing flex animation and has improved on it dramatically, but I'll let him describe the excellent improvements that he has made.


I've been working diligently for the past couple of days on an JMAI B-52 Big Bird FDE and from my testing observations Mike has done an outstanding job finishing this AI model up.

She currently is flying very nice VFR patterns as well as the usual IFR patterns and will probably even fly touch and goes if I can find a long enough runway.

Re: Mikey's BUFF
Excellent news! I'll quit asking technical questions so as not to spoil all the surprises. 

-Mike G.
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Recovering flight sim addict, constant lurker.
Check out my real life RV-8 build here: RV-8 Builder Log
Re: Mikey's BUFF
Well, there is an Edwards scenery under construction. Surely a 39,000 feet runway will do?mikewmac wrote:She currently is flying very nice VFR patterns as well as the usual IFR patterns and will probably even fly touch and goes if I can find a long enough runway.

Re: Mikey's BUFF
That is almost disgusting, but I still love the sight of a B-52 in flight.
Keith
Keith
Re: Mikey's BUFF
What can I say, brilliant work. A series of models and paintwork that have been long desired since before the development of Flight Simulator 2004. Great to see Jakes original work on the main model eventially lit the light for the road forward.
Well done.
cheer's,
Well done.
cheer's,
-
- MAIW Veteran
- Posts: 577
- Joined: 25 Sep 2006, 16:03
- Version: FS9
- Location: Halfway between KLUF and KPHX
Re: Mikey's BUFF
Here's number one package, just uploaded to AVSIM....... Covers the non-combat-used aircraft which did their whole careers on nuclear deterrence duty. Includes the B-52B/C/E and RB-52B, plus 68 repaints and optional VFR (non-chute) models. More to follow.


- gsnde
- MAIW Admin
- Posts: 4529
- Joined: 05 Apr 2007, 08:13
- Version: P3D
- Location: South-West Germany
- Contact:
Re: Mikey's BUFF
Jeez, Mike... they were only just announced and now already published. Great work.
Cheers,
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Martin
________________________________________
The Owl's Nest * Military Aircraft Reference * ICAO Reference * Distance Calculator * MAIW, Military AI & UKMil Reference
Re: Mikey's BUFF
Oh wow! I guess that I am going to have to hunt for ex-B-52s bases to add to my setup.
Steve
_______________________________________________________

Quid Si Coelum Ruat
_______________________________________________________
_______________________________________________________

Quid Si Coelum Ruat
_______________________________________________________
- petebramley
- MAIW Developer
- Posts: 1545
- Joined: 17 Jun 2007, 16:05
- Version: P3D
- Location: EGBG
Re: Mikey's BUFF
WOW !!!!
You output speed is so incredibly fast ......
Just visited Castle AFB museum this summer so that will be a nice place to start to bring it back to it's former glory
Ed
You output speed is so incredibly fast ......
Just visited Castle AFB museum this summer so that will be a nice place to start to bring it back to it's former glory
Ed
-
- MAIW Veteran
- Posts: 577
- Joined: 25 Sep 2006, 16:03
- Version: FS9
- Location: Halfway between KLUF and KPHX
Re: Mikey's BUFF
There was a small glitch with the AVSIM upload (forgot the readme file, my bad....). It has been corrected, and the file has been re-uploaded with no issues. These next two packages are in final in-game check, and should be out in the next day or so...... Part 2 is the B-52F, and Part 3 is the B-52D, between them are 104 serials, lots of Mk82 and Mk117 loads, and the first appearance of the AGM-128 Hound Dog missile (B-52F).


-
- First Lieutenant
- Posts: 181
- Joined: 16 May 2012, 18:11
- Version: FS9
- Location: Seville, Spain
Re: Mikey's BUFF
Fantastic. Spoilt for choice. Looking forward to downloading these. Bet I am in a long, long queue.
Brian

Brian



- petebramley
- MAIW Developer
- Posts: 1545
- Joined: 17 Jun 2007, 16:05
- Version: P3D
- Location: EGBG
Re: Mikey's BUFF
Am only checking Avsim every 20 mins !!
IS THIS OFTEN ENOUGH ?

IS THIS OFTEN ENOUGH ?

Pete B
Retired and busier than ever !!
Retired and busier than ever !!
Re: Mikey's BUFF
Awesome!!!!!!!!! I love it!! Thank you so much!! 

Re: Mikey's BUFF
without speech ....
Re: Mikey's BUFF
Mike, with this release, I do believe that you have achieved the level of god in the FS world.